@nathanlyon said in #18:
> Guys we are talking about quality as in less blunders, not highest rating
ACPL might not always be the best measurement for bullet, but maybe someone can determine the quotient
ACPL / enemy ACPL that could give a bit better insights. - when you do the right tricks at the right time they will have more success and by using the ratio it’s not in a vacuum anymore. It should actually be a decent starting point for higher level games given enough sample size. If the sample is large enough you can ignore luck and opportunism, at least that’s my naïve idea.
> Guys we are talking about quality as in less blunders, not highest rating
ACPL might not always be the best measurement for bullet, but maybe someone can determine the quotient
ACPL / enemy ACPL that could give a bit better insights. - when you do the right tricks at the right time they will have more success and by using the ratio it’s not in a vacuum anymore. It should actually be a decent starting point for higher level games given enough sample size. If the sample is large enough you can ignore luck and opportunism, at least that’s my naïve idea.