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The Clock Here On Lichess

I've already had several issues in bullet and blitz when low on time where the clock is just flat out inaccurate. I mean, the opponent's clock hits 0:00 two, three, four moves in a row and then bounces back up and then mine goes from 2-3 seconds to insta zero the millisecond it's my move. I've also benefited from the clock like this a few times, too. It just doesn't seem very precise considering how much fast chess is played on here.

Maybe it's just me but...my opponent's noticed it, too.
Yeah, it's ridiculous. If my opponent is lagging, that's really not my problem. If I see his clock hit 0:00 four times and I'm up material or sitting at mate in 1 - the game's over. That's insane to actually throw time back on his clock to "compensate" for his terrible connection.

The last game was laughable. My opponent was seconds behind me, I never stopped premoving, and you just kept throwing time on his clock. It's not possible that I flagged before he did. As said, he even commented on it after the game.
I'm 100% sure you'll have the same argument when your ping is high and you don't get compensated for it.
@Clarkey - Perhaps. I was just frustrated as it happened twice to the same opponent. Personally, if it was my connection's fault, I'd expect to take the hit in points. If it's something that's happening that's neither of our fault, the game should be adjourned/adjudicated. I've written a few comments and suggestions about these things.

As for the way you're handling lag, I guess I don't see how else you could do it, other than do nothing and I'm old enough to know how bad that would make things. Or should I say, how bad it would allow things to become.
lol what? what does age have to do with knowing how to keep a sites code up to scratch? you sounded like you were making a reference to WW2, 'first they came for the jews. . . and when it came round to the online chess bullet players, there was no one left to defend me'. I know it's not what you meant but made me chuckle.
@StalemateKing I have absolutely no idea what you're talking about. You have an awfully creative imagination. I simply meant that I remember the days when online gaming, and the internet in general, had nothing in place to protect against lag.

Lag compensation is completely symmetric in terms of available response time or any other metric.

Imagine I have a 2 second lag and you have a 0 second lag.

You make a move. It takes that move 1 second to get to me. Ping is round trip so a 2 second ping means 1 second to receive a message and 1 second to respond to it in total. Anyhow, I have 1 second to generate a premove for this first move. It then takes one second for my response to get back to the server, so you had a total of 2 seconds to prepare your premove. Now you make a move. It gets to me in one second, but there was also a 1 second latency on the move I sent so I also have a total of 2 seconds to prepare my premove.

The premove games can be really frustrating when one player has better mouse skills than the other thanks to Lichess' 0 second premoves, but that's all it is. The lag isn't changing the game in any asymmetric way.
No offence intented, just enjoyed your use of language, making a point of distinguishing between make and allow, it's good english stating your point logically and extensively. I get where you're coming from just the sentance 'I'm old enough to remember' like the phrase 'back in the day' came across as grandstanding to someone who doesn't reserve much seriousness for the minutia of a gaming platform. Sorry if that came across as condecending, I'll let myself out aha.
The lag compensation is one of the reasons I enjoy lichess.
Being from China, I often leave VPN on because my country blocks many websites.
The problem is, VPN makes my connection poor (high ping), so the lag compensation is very good to me.

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