I enjoy Crazyhouse but it is an extremely tactical game with a huge emphasis placed on initiative where an extra tempo or two can lead to a crushing attack, finishing the game soon with checkmate. Even a small weakness like a square around the king and only protected by him, could lead to receive a checkmate if opponent has a handful of pieces in reserve to drop with continuous checks.
So with the intention of make Crazyhouse more similar to Chess, this means making a much more strategic game, but at the same time maintain a very high level in the tactical part, I think we could make a new variant of Crazyhouse adding three rules governing how the drops are made:
Rule 1: Pieces cannot be dropped with check or checkmate.
Rule 2: Pieces can be dropped only between the first and seventh ranks.
Rule 3: Pawns can be dropped only between the second and sixth ranks.
I played a lot of blitz games of this new variant vs Sjeng, a Crazyhouse engine, these games may illustrate what I try to mean with a much more strategic game, here are the games: http://strategiccrazyhouse.xyz/#games
What do you think people?
So with the intention of make Crazyhouse more similar to Chess, this means making a much more strategic game, but at the same time maintain a very high level in the tactical part, I think we could make a new variant of Crazyhouse adding three rules governing how the drops are made:
Rule 1: Pieces cannot be dropped with check or checkmate.
Rule 2: Pieces can be dropped only between the first and seventh ranks.
Rule 3: Pawns can be dropped only between the second and sixth ranks.
I played a lot of blitz games of this new variant vs Sjeng, a Crazyhouse engine, these games may illustrate what I try to mean with a much more strategic game, here are the games: http://strategiccrazyhouse.xyz/#games
What do you think people?