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Why am I so terrible at the endgame?

@Aiden_Chen I am black in the game. I was fine until the very end of the middle game/beginning of the endgame, where I gave up a drawn position and nearly let my opponent win, but my opponent blundered. I have noticed that in many of my games, I always blunder in the late middlegame/endgame phase, especially with rook endings, and most of my wins have been much shorter and so have not reached the endgame as often.
@Aiden_Chen How do I practice late middlegame/early endgame positions? I tend to want to simplify down and then pull myself into a losing game or I miss a deep tactic that my opponent thought (even sometimes in the middle of the middlegame, but more likely a bit closer towards the end of). And I often do this terribly when I play 1 pawn or less up (being two pawns up is not too hard to win at all, but I have occasionally blundered there, but that is not the biggest problem).

Just go look at my games and you'll understand (the games where I don't embarrassingly blunder a piece by accident before the middlegame is well-established)
Everybody's bad at them. They require lots of knowledge and experience and a feel for position too.

Fortunately your opponent didn't realize how to win that. But it's a valuable technique--crops up quite often. White is able to insinuate his king in there and eventually pick off the e-pawn.
I had noted that in quite a few middlegames, I seem to be running into situations where I just make some waiting moves because I don't have any more plans left to do. I have nothing to play, but I'm not in zugzwang. Every time I reach those sorts of positions. I make about 90% of my blunders. Especially against 1.d4, my position gets really cramped after playing e6 and c6 and it's really hard to pull myself out of that position. But if I move my c8 bishop out of the pawn chain, then Nh4 will be a huge annoyance. And all of a sudden, I have everything developed and I have to wait because there is nothing at all for me to do. My opponent's knight comes to e5, but kicking it with f6 (after retreating my knight on f6) is only sometimes an option.

So basically, I struggle positionally as black, playing against 1.d4 due to the near impossibility of finding plans in the middlegame.

On occassion, this even occurs in closed 1.e4 positions, but for some reason, I have a much easier time with middlegames arising from 1.e4, likely due to the more open position.

In a closed positions with a slight space disadvantage (like with 1. d4), I'm terrible because again, I often run out of plans. And I can't open up the position because literally everybody plays the London defense with 1. d4. Again, running out of ideas in a closed position.

In double rook endgames, I'm terrible because I keep letting the opponent rooks into my territory after worrying that my position may be volatile and trying to trade rooks.
king and pawn endgames are arthematic maybe you are bad at maths to take your maths classes seriously next time
@Mahith1708

1) King and pawn endgames are barely rated to this. I'm talking about endgames in general, not the simple K+P vs K endgame.
2) King and pawn endgames have nothing to do with math (or they so barely do to the point of hvaing pretty much nothing).
3) It's presumptuous and illogical to conclude that I don't take math classes seriously

So congratulations, you have made a useless and presumptuous comment that does absolutely nothing to advance the discussion.
@A_0123456 #7 I suggest you play qga plans are fairly simple i will post some three to four model games in some time

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