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Attacking Game in the French (0-0-0 btw)

> (0-0-0 btw)

When the opponent blunders early in the game you are more likely to get 0-0-0. Because if you have a big advantage evaluation-wise then the analysis algorithm won't even mark losses of 1.5 pawn units as inaccuracy or mistake. My guess is that it does not take absolute pawn units as the limit for what it sees as inaccuracy/mistake/blunder but a percentage of the current eval.

In your game you had several moves that lost you some pawn units. But because you were so far ahead it didn't matter for the algorithm and it said 0-0-0.
If you want analysis on the game:
1- in the 4th move when your opp went d4; you should have took it. otherwise they CAN go c3 and create the pawn chain; which is inferior than having N on d4 and pawn on e5 for you.
2- in move 6; you would want to go Qb6; having Both threats of B.f2+ and Q.b5; which actually FORCES your opponent to take on c6 (because it has check) so they can defend f2 in next move.
there are also some more pts; but not much of a great deal there are
nice game overall; best of luck for next games.

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