Hi there,
I was part of a simul which ran this evening. The host ended up losing a lot of games on time. We may have made some bad choices about the number of players and the time control, however it seemed to me that lag played a role. For each move played by the host there was a two or three second delay before they would see the next game, which multiplied across boards meant they lost significant amounts of time. Was this normal?
The event was live streamed, and a video of that is available here: www.youtube.com/watch?v=YgRrx5MGJO0, so you can check out the lag for yourself.
I'm speculating that the process of streaming itself contributed significantly to the lag, as the upload of the move would have been competing with the upload of the video/audio for the stream.
I'd be interested comments on this from the Lichess team (anything in your logs to explain?), but views from others with experience of Lichess simuls would also be welcome.
Thanks in advance.
Steve Lovell (iblunder)
I was part of a simul which ran this evening. The host ended up losing a lot of games on time. We may have made some bad choices about the number of players and the time control, however it seemed to me that lag played a role. For each move played by the host there was a two or three second delay before they would see the next game, which multiplied across boards meant they lost significant amounts of time. Was this normal?
The event was live streamed, and a video of that is available here: www.youtube.com/watch?v=YgRrx5MGJO0, so you can check out the lag for yourself.
I'm speculating that the process of streaming itself contributed significantly to the lag, as the upload of the move would have been competing with the upload of the video/audio for the stream.
I'd be interested comments on this from the Lichess team (anything in your logs to explain?), but views from others with experience of Lichess simuls would also be welcome.
Thanks in advance.
Steve Lovell (iblunder)