Recently, I noticed that the system gives warnings to players that abort on move 1 (either by not moving in 30 seconds or by aborting intentionally). I didn't see those messages before when the game was aborted.
My question is, why is this considered to be bad sportsmanship?
There are a number of reasons, when I think a player has a valid reason to abort:
- not wanting to play 1 0 against an opponent with very high lag
- not wanting to wait 30 seconds (or sometimes even longer) when the opponent has clearly left
- not wanting to play against someone with a provisionary rating (higher risk of cheaters)
- starting a game with the wrong variant or time control by accident
- not being able to move due to an unstable internet connection
- opponent accepted a rematch after a while, and the player has already started another game
....
Of course, if a player aborts 5 times in 5 minutes, then a warning can be given. But now the warning is given for each abort, which may be a bit too strict? (It's not that "customer friendly" as well).
The disadvantage of the current rule is that you have to wait for 30 seconds or more when the opponent does not move, otherwise you will get the warning when you abort.
I don't consider aborts to be that big of a problem. Most of the time, if I seek another game, it starts within seconds. Then I prefer that my opponent would have aborted instead of having to wait for a long time.
My question is, why is this considered to be bad sportsmanship?
There are a number of reasons, when I think a player has a valid reason to abort:
- not wanting to play 1 0 against an opponent with very high lag
- not wanting to wait 30 seconds (or sometimes even longer) when the opponent has clearly left
- not wanting to play against someone with a provisionary rating (higher risk of cheaters)
- starting a game with the wrong variant or time control by accident
- not being able to move due to an unstable internet connection
- opponent accepted a rematch after a while, and the player has already started another game
....
Of course, if a player aborts 5 times in 5 minutes, then a warning can be given. But now the warning is given for each abort, which may be a bit too strict? (It's not that "customer friendly" as well).
The disadvantage of the current rule is that you have to wait for 30 seconds or more when the opponent does not move, otherwise you will get the warning when you abort.
I don't consider aborts to be that big of a problem. Most of the time, if I seek another game, it starts within seconds. Then I prefer that my opponent would have aborted instead of having to wait for a long time.