@mortmann said in #2:
> pls try to win this against the engine (before you reach the 50 move rule ;) good luck!
>
> so i think the engine cant know it will win as long as it cant precalc those moves, and thats a hard thing to do, even when you throw gigabytes of hash into the ring. your jump may indeed have to do with cachesize and cache and how it is filled already when you move back and forth.
>
> Also in my test with a standalone version of current stockfish i dont see those jumps, it like constantly grows in eval, see:
pastebin.com/MdKsBKpe>
> per line you can read the depth reched and the eval after cp in centipawns (tho its not real centipawns anymore, but the cp name stays because thats uci api)
thank you for your answer
i konw how difficult Q vs R can be, i had this against somenoe 500 Elo below me OTB but he knew some defensive strategies and i barely maneged to win after a very long time and some luck since he blundered at some point
i am not very skilled with engine analyis so i am not able to read your link but i get your point. what is still curious to me is that i have the feeling that in previous versions of stockfish it always had a strong evaluation for material advantage, so Q vs R would be +4, B K and P against K with the wrong colored bishop would be +3 and so on
could it be that the evaluation progress has changed recently?