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A game with an estimated duration of 1499s is considered which time control?

The issue with trying to answer this is the fact that time controls can have multiple bonus times and can change partway through a game. It's similar to integrating where there's always a constant of integration that you can't solve for without further information than just the derivative. Anyway, I'll give you a few that could average to that number if they played 100 games:

- 20+0
- 18 d5
- 15 +5
- 10 +10
- 40/15 SD/10 +0

This kind of speed is a slow rapid game; it's just a bit too fast to be considered classical.
obviously rapid. though you can't achieve that mathematically with the settings you're offered.

The closest you can get is 1.5+35 = 1490
Thing is lichess defines time controls like this

< 29s = UltraBullet
< 179s = Bullet
< 479s = Blitz
< 1499s = Rapid
≥ 1500s = Classical

where time = start + 40 * increment
It looks like there are a few places in the source code that evaluate the time control category. This seems like a good representative:

setupCtrl.ts says:
> const totalGameTime = time * 60 + increment * 40;
> return totalGameTime < 30
> ? 'ultraBullet'
> : totalGameTime < 180
> ? 'bullet'
> : totalGameTime < 480
> ? 'blitz'
> : totalGameTime < 1500
> ? 'rapid'
> : 'classical';

So 1499 would also be rapid.
But I would call these "half game" durations, since the time control numbers apply to each side. A "ten minute game" lasts about 20 minutes.

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