Tourney was this:
lichess.org/tournament/jupwmgDR
I taught RandomMoverBot very simple chat AI.
The logic I developed based on the chat:
github.com/handywebprojects/fbserv/blob/7e07837b160788ca63d13e0ed2b568e85bd2a753/chatbot.py#L95
It is very simple, it only reacts to substrings in the messages ( like "hi", "lol", "win" etc. ).
Even with that very simple logic, an exciting chat developed. It seemed 90% of audience enjoyed it and only one player reported it.
Any idea to improve AI is welcome.
lichess.org/tournament/jupwmgDR
I taught RandomMoverBot very simple chat AI.
The logic I developed based on the chat:
github.com/handywebprojects/fbserv/blob/7e07837b160788ca63d13e0ed2b568e85bd2a753/chatbot.py#L95
It is very simple, it only reacts to substrings in the messages ( like "hi", "lol", "win" etc. ).
Even with that very simple logic, an exciting chat developed. It seemed 90% of audience enjoyed it and only one player reported it.
Any idea to improve AI is welcome.