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Low time warnings are insufficient for increment play

While there's a warning when time gets critical, this isn't as useful for increment play since you're often completely fine at low time for extended periods. Thus, it's easy to get carried away at the last few seconds (weighing options too long because you know there's an increment).

A much better system would be to have another warning at 5 seconds with perhaps a voice counting down based on the time or at least different sounds. I just lost two games in a row like this and it wasn't even due to true time trouble. It was because I thought I had the luxury to choose between several winning moves. Instead of having 2-3 seconds left like I expected, I just got timed out. There was plenty of time if I were more aware of the situation.
On a related note, I'm not sure Lichess reissues the time warnings when under 10 seconds. For example, let's say someone has a 4 second increment and plays a dozen moves with 5 seconds on the clock. Would they even continue to get warnings for being low on time?
If it's possible, I'd be happy to donate a little for a better implementation of this feature. The current design doesn't fulfill its goals. When using an increment, it's only a little better than useless. In fact, it can sometimes be detrimental because it gives me a false sense of being able to rely on the warnings to modify my time usage.

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