I'd like to request "fair time" games & tournaments, i.e. the time for the game is splitted between the players based on their rating difference, reverse to the expected result of the game.
E.g. for a Rapid game ( 15 min each = 30 min total): Player W w/ a rating of 2200 vs. player S 2000: difference is 200 points = W has an expected result to get 76% (ELO formula, FIDE arbiter's manual), so the weaker player B gets 76% of the total time & the stronger player W gets 24%. This could also be done for Fischer time clocks (w/ increment), when the increment can be done differently for the players. E.g. a rapid game (10m + 5s/move each) becomes 24% * (2 * (10m+5s)) vs. 76% * (2 * (10m + 5s)) = 4m:48s + 2.4s (W) vs. 15m:12s + 7.6s (B) (i.e. for 60 moves: 7:12 vs. 22:48).
This "fair time" modus could lead to "interesting" results, "mere mortal" players play with the gurus, & last not least, more fun!
E.g. for a Rapid game ( 15 min each = 30 min total): Player W w/ a rating of 2200 vs. player S 2000: difference is 200 points = W has an expected result to get 76% (ELO formula, FIDE arbiter's manual), so the weaker player B gets 76% of the total time & the stronger player W gets 24%. This could also be done for Fischer time clocks (w/ increment), when the increment can be done differently for the players. E.g. a rapid game (10m + 5s/move each) becomes 24% * (2 * (10m+5s)) vs. 76% * (2 * (10m + 5s)) = 4m:48s + 2.4s (W) vs. 15m:12s + 7.6s (B) (i.e. for 60 moves: 7:12 vs. 22:48).
This "fair time" modus could lead to "interesting" results, "mere mortal" players play with the gurus, & last not least, more fun!