I should start by saying that since using keyboard interface was banned by Lichess I have not used it. In fact in a way I agree with the decision to ban it. The interface is so much faster in the last tenths of a second in a game that it can be very frustrating to play against. Even when keyboard existed I often preferred to play mouse only, and myself experienced the frustration.
So you may wonder why I am making the suggestion.
Lag compensation on Lichess is generally speaking a very excellent thing. In longer time controls there are no issues with it and it allows people either a long way from the server or with small lag to play on a level playing field, and experience a very smooth interface.
In ultrabullet though the compensation of up to 200ms becomes extremely significant. Especially when you consider that the average reflex time is between 150 and 300ms meaning that in 200ms your opponent can make a conscious decision, while the person with low ping has had to premove.
Changing the lag compensation, does not seem like a feasible option, considering that it works so well in longer time controls and allows so many more people to enjoy speed chess.
The issue with the original keyboard script in a sense was that it was a victim of it's own success. It was so fast that those using it had essentially an unfair advantage.
The only way round this issue, is to make the same interface available to everyone.
So you may wonder why I am making the suggestion.
Lag compensation on Lichess is generally speaking a very excellent thing. In longer time controls there are no issues with it and it allows people either a long way from the server or with small lag to play on a level playing field, and experience a very smooth interface.
In ultrabullet though the compensation of up to 200ms becomes extremely significant. Especially when you consider that the average reflex time is between 150 and 300ms meaning that in 200ms your opponent can make a conscious decision, while the person with low ping has had to premove.
Changing the lag compensation, does not seem like a feasible option, considering that it works so well in longer time controls and allows so many more people to enjoy speed chess.
The issue with the original keyboard script in a sense was that it was a victim of it's own success. It was so fast that those using it had essentially an unfair advantage.
The only way round this issue, is to make the same interface available to everyone.