"Is it a good idea to restrict a players game seek to a maximum of 200 points below their rating in rated games? No upper limit."
No, this is not a good idea. It's basic statistics. If a rule like this were in effect, it could result in potential competitors forcing each other out of a competitive environment. (Instead of ratings manipulation by dumping games or cheating; it would be ratings manipulation via specific system rules meant to undermine the system and the rules. It would designate a different set of domain rules that would then skew a game in favor of a few select players.)
Simply put: If I'm higher rated than you, then all I need to do to ensure I never compete against you again is lose or draw to one of your competitors in a field within a certain range such that I don't lose enough points to have to compete with you. In a manipulated system, even with a draw instead of a loss, you can play the margins to capture and manipulate the competitive field of play by proxy.
Variations on a theme. Changing the rules of the system (overall) is tantamount to, or no different than any other ratings manipulation. (This cannot be argued unless you can show it from a statistical standpoint that the existing system is worse than a better system.)
No, this is not a good idea. It's basic statistics. If a rule like this were in effect, it could result in potential competitors forcing each other out of a competitive environment. (Instead of ratings manipulation by dumping games or cheating; it would be ratings manipulation via specific system rules meant to undermine the system and the rules. It would designate a different set of domain rules that would then skew a game in favor of a few select players.)
Simply put: If I'm higher rated than you, then all I need to do to ensure I never compete against you again is lose or draw to one of your competitors in a field within a certain range such that I don't lose enough points to have to compete with you. In a manipulated system, even with a draw instead of a loss, you can play the margins to capture and manipulate the competitive field of play by proxy.
Variations on a theme. Changing the rules of the system (overall) is tantamount to, or no different than any other ratings manipulation. (This cannot be argued unless you can show it from a statistical standpoint that the existing system is worse than a better system.)