Are there crafted puzzles that could concentrate on the exercise of only pawns and kings, and the task of passing a pawn.
maybe exercising the notion of majority and isolated pawns in its simplests forms. There could be human size diversity and repetition together there, to drive that notion.
Then a gradual program of complexification with such distracting things as minor pieces or stronger.
I ask that because I feel like in endgames, it is not the big endgames problems that make me uncomfortable, but having to tiny calculate how to advance a wall of pawns, or defend againt one, with something as a king lurking around (or not).
Getting the pawn only gymnastics down seem like I would not get paralyzed. I do, even material advantage feel like I lack imagination in my planning there, down to the tit-for-tat. it feels always very combinatorics, I would not mind having been drilled to get over that bump. pawn dynamic patterns maybe?
maybe exercising the notion of majority and isolated pawns in its simplests forms. There could be human size diversity and repetition together there, to drive that notion.
Then a gradual program of complexification with such distracting things as minor pieces or stronger.
I ask that because I feel like in endgames, it is not the big endgames problems that make me uncomfortable, but having to tiny calculate how to advance a wall of pawns, or defend againt one, with something as a king lurking around (or not).
Getting the pawn only gymnastics down seem like I would not get paralyzed. I do, even material advantage feel like I lack imagination in my planning there, down to the tit-for-tat. it feels always very combinatorics, I would not mind having been drilled to get over that bump. pawn dynamic patterns maybe?