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please increase disconnection timer grace period when disconnecting from a winning position

I know it's super annoying when a user disconnects out of malice because they are in a losing position, but please for the love of god can you treat disconnections from a WINNING position differently and increase the grace period where you allow the player to come back? I have a relatively stable connection here but twice today my internet has been flaky and I disconnected for ~60-90 seconds from a majorly winning position. In one case I was literally +60 and one move away from a checkmate, talk about bad luck, and just now it happened again when I was +5 in 15+10 game with 12 minutes left on my clock!! plenty of time to recover!! Of course my opponent was all too happy to "claim the victory".. don't get me started on that.. that's another thing.. maybe opponents shouldn't be allowed to claim victory from someone who disconnected in a winning position! Please be more lenient in cases like this Lichess!!
All disconnected games would have to :

1.) Be analysed before being able to claim a victory.
2). The winning and losing point system would have to change
3. A player could purposely disconnect in the opening phase, middle game or end-game just to get a third of a point.

As a winning game progresses the centipawn difference between both players becomes apparent. At a particular moment in the game, the losing player has reached a point of no return. When that moment has been reach, the player should not be able to claim a win because of a disconnect. The game should automatically end after the waiting period.

The idea needs to be brain stormed to hone into something logical, to prevent abuse.
Can't disconnection be ignored and just inactivity considered? So if there are 10 minutes left and you get disconnected and it takes 3 minutes to get back (say you bounced your router, or the battery on your device died so you had to find a charger or run to another machine) then you don't get punished. Also if inactivity history was made much more readily available before a game (ie you get a "warning - this player has not moved in the last 5 minutes of 3 of their just 10 games" (pick some numbers here) and the choice to proceed or to play someone else) rather than being buried a few clicks away on their profile.
Three features that need to be added.

Feature 1) Like in baseball: 3 stricks and you're out. For chess: 3 disconnects and you lose the game.
Feature 2) In tournaments an acceptable connection is required. If the connection is too weak, you cannot join the tournament.

Seeing players play in tournmaents with a very weak connection should not be accepted. A filter like minimum number of games before joining. The connection of some players is so weak that their user name shows they are slowly playing the game, but their network profile and user name shows they are not online. Then we finally get a few more moves in the game or the chance to claim a win. Time was wasted playing players like that in an arena tournament that the number of games won is what counts.

Tournament players would need more than a 56.0/48.0 kbit/s connection.
Feature 3) A minimum number needs to be set to join the site and another minimum to join a tournament.

With that type of filter feature it would fix most disconnects.
For chess, you don't need many bits per second, but a high stability and a low latency.
How about a ping profile filter like a rating filter. Have a slide bar filtering out players that have too high a ping. Leave it set at Accept all, unless the player changes the options.

Pick player by ping: Play with players having an average ping of the day set at 150 or less.

If you don't like disconnects then play with players that have a good network.

Maybe have in the player profile ... Present connection (equivalent to) : Cable or DSL or Wireless (which can probably increase lag and cause more disconnects).

At home try to be connected directly without using the wireless feature.

I would image a chess player would want a good network connection. Players analyse, look at videos and play different types of chess tournaments. The following numbers are just a guess :
Minimum: 0.5 Mb/s (Casual games)
Low: 1 to 2 Mb/s (Simul-tournaments)
Standard (SD): 3 Mb/s (Videos)
Average ping smaller than 150 ms.

If you get disconnects, maybe you might need an ADSL Line Filter or some sort of channel change for your wireless to reduce interference.

Try to use your wireless devices closer to your router or connected them directly without using wifi.
some good ideas for overall improvements in this thread.. but I think a first step towards preventing punishing real disconnections from players that are in winning positions would be to simply let the clock run all the way down when a player disconnects and is winning

in such a case, it can be pretty safely assumed that the disconnect isn't out of malice. Also the player in a winning position cannot auto-win/auto-draw, but the clock runs down and if he returns in time to keep playing then let it be

for tournament play I agree that this could be different, then the grace period could be longer than what it is right now but it shouldn't have to let the clock run all the way down. However for regular play, non-tournament, then a disconnect from a winning position should not award a "victory/draw claim" and should let the clock run and give the disconnected player a chance to return
A possible solution:

If Player One disconnects, then the game is temporarily adjourned until they come back or until the clock runs out, which would create a lost game because of the clock.

Player two can now be paired with lets say Player Three, even if the first game with Player One is not over.

When Player One reconnects, Player One will have to wait until the Player Two completes their new game with Player Three.

When Player Two and Player Three complete their game, Player Two will be automatically re-paired with Player One and they will be able to continue their adjourned tournament game.

If the Player One disconnects a second time, the same situation will be possible, but if Player One disconnects a third
time, then Player One will lose the game.

Three disconnects and your out of the tournament.

Tournament players need good connections.

If players play with bad connections than the standings are affected. Good players that have a chance to win more games, are waiting for the opponents that keep disconnecting.

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