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Player Reputation System? (Feature Request / Discussion)

What about the player votes/downvotes only being available to moderators, but the total number visible to anyone? Then a special button that flags a player or game for moderator review for timing down could be added, and anyone using it warned about consequences in case of abuse? This should hopefully prevent most abuse, and still allow a non-automatic review by moderators, who could take appropriate action.
@AlphaCentaur

You are painfully insistent that some form, any form (you've made several varying suggestions with special buttons and hidden options) of implementing a "downvoting" feature.
It is completely unnecessary. In any form it has been pointed out it will only lead to abuse. There already exists a very simple method of a single click to report a player.
What logic is used that placing a # next to a username with a number of "downvotes" is a positive move? Why create an atmosphere of negativity?
The moderators do a fine job of it. They are seen when needed but otherwise stay behind the scenes. As far I've seen they are on top of any abuse, unlike another familiar site that gives out trophies and encourages discourse in the cause of advertising $.
It's impractical for a few moderators to upvote/downvote tens of thousands of people here on lichess. What a dull job it would be to look through games played by every person just to give them a upvote or downvote. I think such jobs are better left to computer analytics but then again, I can't think of any solid reasons how reputation points would contribute positively. I guess the goal of moderators here should be to maximise the chess experience. The easiest and most direct solution remains: Fish out and ban the computer assisted or unsportsmanlike players in the most unambiguous and fastest way. Reputation points are ambiguous and certainly not the fastest.

Regarding the special button, I think an automatic flag would be much more efficient. Perhaps lichess servers should detect time out longer than a certain threshold in a lost position and run an algorithm through the game. Those with clear cut cases are immediately given a warning or a ban (if repeated). Iffy cases that algorithms can't decide confidently are then passed on to moderators for review. No worries about abuse at all and moderators spend their time on where it's needed.

For the less common scenario where players stall time by maximising the time between each move in lost positions, the report function is there but it's hard to justify unsporting behaviour in that case even though high chances it is.
Regarding #32, I am not talking about placing a number of downvotes next to a username. First, in this system, upvotes should not only be possible, but probably even more common than downvotes (Perhaps restrict merely downvotes to moderators and open upvotes to the public, referring to #31?). Second, I am looking for a way to publicly reward, and thus encourage, good behavior and likewise punish and discourage bad behavior. Third, I am looking for a means to know your opponents. In real life chess, you usually know the person you play against - if it is not your personal friend, you at least usually know someone who played against them (correct me if I am wrong here - I am in a pretty rural area) and may convey a general impression.

Some measure, a number as proposed by me, would open a whole lot of new possibilities, and as far as I can see, the main concern is abuse. So I switched to suggesting ways to limit this abuse, rather than abandon my suggestion or suggest something entirely new. Please forgive me if that sounds as if I cling to this system, it is not my intention.

And finally, referring to #33:
I by no means mean to automatically submit every game to a moderator, this would be horrible. What I said in #31 was to extend the reporting functionality to explicitly cover poor sportsmanship, and submit /reported games/ for moderator review.
@Adamantis

It already exists pretty much like you described.

@AlphaCentaur

Again, the same message. Your concerns are already addressed. Computer software is taking notes on every game played, in fact every move made and is stored for analysis and which flags suspicious behavior.

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