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AMAZING New Varient

1.Crazychess Varient
The rules are the exact same as Crazyhouse. EXCEPT that you can also 'gain moves'. For example the game goes 1.e4 e5 and it is white's turn to play. But, white can click 'rest a move' and it would be black's turn to play. In return, white 'gains a move' and next time, whenever white wants to, he/she can play 2 moves.

2.FlashChess
The rules are the same as Standard Chess, but you have to checkmate the opponent first. So one side can play 3 moves while the other side plays one move.

Please comment below about your thoughts on this idea. Make this happen!
@Sungjin I'm confused on what you mean with FlashChess...The goal of Standard Chess to checkmate the opponent first... Why and when does one side get 3 moves?
There are no 'turns' in this varient. It doesn't matter if it is my turn or your turn. You just make the moves. If you are fast enough, it is possible to make more moves than your opponent. @FunnyAnimatorJimTV does it make sense?
@Sungjin

The suggestion is not very practical nor logical imo. Arbitrarily passing on a move and then gaining 2 moves (at anytime during play) does not seem to comply with the spirit of chess. Too random.

There is a variant, one of the original variants and was very popular called "Monster Chess". White has 2 moves at every turn to Black's 1. Black starts with the original position. White a King and 4 pawns c2, d2, e2, f2. Only with expert play will Black win.
#5 As Thibault repeatedly mentions in interviews, Lichess has no plans.

#6 Monster chess is solved.
Black just rushes the rook pawns down the board; White's attack isn't nearly in time.

Sources: some book I read years ago, and some random internet forum, and my own experience verifying that theory

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