In picture you see
Puzzle #GXkK
Rating 2277
Played 686
.....
Maybe adding percentage of success & failure would be great.
Also first common blunder move would be great.
Thank you.
Average time spent on whole puzzles by a player.
Average time spent on a particular puzzle regarding community.
These are good ideas, especially success percentage! I'm going to submit this as a feature request.
Regarding success percentage - here is feedback from kratus: "Given that the puzzles already have a rating, all but the ones at one end of the spectrum will have a win rate that is asymptotic to 50%."
The chess rating of the puzzle is dynamically adjusted in response to attempts as opposed to being set in stone by stockfish or human creators. In broad strokes, I think you can assume that 50% of users with puzzle rating equivalent to that of the puzzle would have success on it.
@schlawgThank you man i appreciate that.
Regarding first common blunder move.. Though it would be fascinating (to me anyways), might not be compelling enough to justify extending the data model.
I assume you're talking about puzzle storm for the average time stuff. For untimed puzzles, showing the average community time spent would be skewed and untrustworthy. For example, if users start a puzzle and then get distracted by another tab/app, comes back to it a few hour later and finishes it..