I recently chose an "opening" to play as black. Well, not so much an opening as Organised Randomness
1. e4 d5 2. Randomness, 1. e4 d5 2. exd5 Nf6 3. Randomness. Amazingly, 80-90% of the games are already out of theory after the second move and I'm perfectly happy with that.
I'm currently sub-1500 and understand openings are the least of my worries, but I will eventually, many moons from now, have to start learning something more substantive. With that in mind, could anyone recommend something fighting that will still lead to the active middle games that a slowly developing player needs to improve his tactical abilities and board vision? Anything other there than 1...c5 please, because that seems like too much theory for a hobbyist player.
1. e4 d5 2. Randomness, 1. e4 d5 2. exd5 Nf6 3. Randomness. Amazingly, 80-90% of the games are already out of theory after the second move and I'm perfectly happy with that.
I'm currently sub-1500 and understand openings are the least of my worries, but I will eventually, many moons from now, have to start learning something more substantive. With that in mind, could anyone recommend something fighting that will still lead to the active middle games that a slowly developing player needs to improve his tactical abilities and board vision? Anything other there than 1...c5 please, because that seems like too much theory for a hobbyist player.