- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/fVzVnUbk"] [Date "2025.11.16"] [White "worldcoin"] [Black "AntiAntiHero"] [Result "0-1"] [GameId "fVzVnUbk"] [UTCDate "2025.11.16"] [UTCTime "01:16:51"] [WhiteElo "2176"] [BlackElo "1682"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (-0.74 → Mate in 16) Checkmate is now unavoidable. g6 was best. } { [%eval #16] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. c5 { [%eval #16] } 2... dxc5 { [%eval #15] } 3. b4 { [%eval #15] } 3... cxb4 { [%eval #14] } 4. g4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Bb2 { [%eval #11] } 6... Bxe2 { [%eval #10] } 7. Bxg7 { [%eval #10] } 7... Bxf1 { [%eval #9] } 8. Qxf1 { [%eval #9] } 8... Bxg7 { [%eval #8] } 9. Qa6 { [%eval #9] } 9... Bxa1 { [%eval #8] } 10. Qxa7 { [%eval #8] } 10... Rxa7 { [%eval #7] } 11. Nh3 { [%eval #7] } 11... Rxa2 { [%eval #6] } 12. Kc2 { [%eval #6] } 12... Rxc2 { [%eval #5] } 13. Nd2?? { (Mate in 5 → -4.64) Lost forced checkmate sequence. Nf4 was best. } { [%eval -4.64] } (13. Nf4 Rxf2 14. Ng2 Rxg2 15. Rd1 Rxh2 16. Rh1 Rxh1 17. Na3 bxa3#) 13... Rxd2 { [%eval -3.54] } 14. Rxa1 { [%eval -5.04] } 14... Rxf2 { [%eval -4.24] } 15. Nxf2 { [%eval -3.83] } 15... Na6 { [%eval -4.57] } 16. Rxa6 { [%eval -4.54] } 16... bxa6 { [%eval -3.76] } 17. Ng4?? { (-3.76 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (17. h4 e5) 17... Nh6 { [%eval #-9] } 18. Nxh6 { [%eval #-8] } 18... Kd7 { [%eval #-8] } 19. Nxf7 { [%eval #-7] } 19... Ke6 { [%eval #-7] } 20. Nxh8 { [%eval #-6] } 20... Kf7 { [%eval #-6] } 21. Nxf7 { [%eval #-5] } 21... e5 { [%eval #-5] } 22. Nxe5 { [%eval #-4] } 22... c6 { [%eval #-4] } 23. Nxc6 { [%eval #-3] } 23... h5 { [%eval #-3] } 24. Nxb4 { [%eval #-2] } 24... h4 { [%eval #-2] } 25. Nxa6 { [%eval #-1] } 25... h3 { [%eval #-1] } 26. Nc5# { Game ends by variant rule. } 0-1