- Blind mode tutorial
lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "G7-8 Antichess Arena"] [Site "https://lichess.org/fP7nW6zI"] [Date "2020.09.25"] [White "ZikiZ_Up_Next"] [Black "StarMars23"] [Result "1-0"] [GameId "fP7nW6zI"] [UTCDate "2020.09.25"] [UTCTime "17:57:58"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "+241"] [BlackRatingDiff "-242"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... e5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1) 2. Bb5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b4 was best. } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxh7 Rxh7 6. Na3 Bxa3) 2... c6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxf7 Qxc1 6. Qxc1 Nxf2 7. Kxf2 Ba3 8. Nxa3 b5 9. Nxb5) 3. Bxc6 Nxc6 4. a4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. d4 was best. } (4. d4 Nxd4 5. Qxd4 exd4 6. b4 Bxb4 7. Nf3 Bxe1 8. Nxd4 Bxf2 9. h3 Bxd4 10. Rf1 Bxa1) 4... Nf6?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. b5 was best. } (4... b5 5. axb5 Qb6 6. bxc6 Qxb2 7. cxd7 Kxd7 8. Bxb2 g5 9. Bxe5 Kc6 10. Bxh8 Kd5 11. exd5) 5. Nf3 Nxe4 6. Nxe5 Nxe5 7. a5?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. b4 was best. } (7. b4 Bxb4 8. Qe2 Nxf2 9. Qxe5 Nxh1 10. Qxe8 Qxe8 11. Ra2 Qxe1 12. d4 Qxc1 13. c4 Qxb1) 7... Qxa5?? { (Mate in 14 → 2.64) Lost forced checkmate sequence. Nxf2 was best. } (7... Nxf2 8. Kxf2 Qxa5 9. Rxa5 Rb8 10. Rxe5 d5 11. Rxe8 Bf5 12. Rxf8 Bxc2 13. Qxc2 Rhxf8 14. Qxh7) 8. Rxa5 Nxf2 9. Rxe5 Nxd1?? { (1.97 → Mate in 10) Checkmate is now unavoidable. Nxh1 was best. } (9... Nxh1 10. Rxe8) 10. Rxe8 Nxb2 11. Bxb2 d5 12. Rxc8?? { (Mate in 8 → 2.67) Lost forced checkmate sequence. Bxg7 was best. } (12. Bxg7 Bxg7 13. Rxc8 Rhxc8 14. d3 Rxc2 15. Ke2 Rxe2 16. h4 Rxg2 17. Nc3 Bxc3 18. Re1 Bxe1) 12... Rxc8 13. Bxg7 Bxg7?? { (2.44 → Mate in 6) Checkmate is now unavoidable. Rxc2 was best. } (13... Rxc2 14. Bxf8 Rxd2 15. Kxd2 Rxf8 16. h4 a5 17. Rc1 Rc8 18. Rxc8 b5 19. Rc3 a4 20. Rg3) 14. Nc3 Bxc3 15. dxc3 Rxc3 16. Kd2?? { (Mate in 4 → 2.12) Lost forced checkmate sequence. h4 was best. } (16. h4 Rxc2 17. h5 Rxg2 18. Rg1 Rxg1 19. h6 Rxe1#) 16... Rxc2 17. Kxc2 f5?? { (2.15 → Mate in 12) Checkmate is now unavoidable. Rd8 was best. } (17... Rd8 18. h4 Rd6 19. Rh3 Rf6 20. Rg3 a5 21. Rg8 Rf3 22. gxf3 b5 23. h5 b4 24. h6) 18. Re1?? { (Mate in 12 → 2.02) Lost forced checkmate sequence. h4 was best. } (18. h4 f4 19. g4 fxg3 20. Rh3 d4 21. Rxg3 d3 22. Kxd3 h6 23. h5 Rb8 24. Kd4 a6) 18... f4 19. Re5?? { (1.10 → Mate in 6) Checkmate is now unavoidable. g3 was best. } (19. g3 fxg3 20. hxg3 d4 21. g4 Rd8 22. g5 h6 23. gxh6 Rd5 24. Kb2 Rg5 25. h7 b5) 19... Rc8?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. a5 was best. } (19... a5 20. Rxd5 Re8 21. Rxa5 b5 22. Rxb5 f3 23. gxf3 Re5 24. Rxe5 h5 25. Rxh5#) 20. Rxd5 Rxc2 21. Rf5 Rxg2 22. Rxf4 Rxh2 23. Rh4 Rxh4# { Game ends by variant rule. } 1-0