- Blind mode tutorial
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[Event "rated Crazyhouse game"] [Site "https://lichess.org/fOxQjARS"] [Date "2025.02.06"] [White "not-Yaqeen"] [Black "timisilent"] [Result "0-1"] [GameId "fOxQjARS"] [UTCDate "2025.02.06"] [UTCTime "05:34:19"] [WhiteElo "1120"] [BlackElo "1043"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+36"] [Variant "Crazyhouse"] [TimeControl "600+5"] [ECO "C20"] [Opening "King's Pawn Game: Wayward Queen Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 2.13] } 1... e5 { [%eval 1.86] } 2. Qh5?? { (1.86 → -0.28) Blunder. Nf3 was best. } { [%eval -0.28] } { C20 King's Pawn Game: Wayward Queen Attack } (2. Nf3 Nc6 3. Nc3 d6 4. d4 exd4 5. Nxd4 Nxd4 6. Qxd4 Nf6) 2... Nc6 { [%eval 0.0] } 3. Bc4 { [%eval 0.0] } 3... Qf6?? { (0.00 → 2.95) Blunder. g6 was best. } { [%eval 2.95] } (3... g6 4. Qf3 Nf6 5. Ne2 Bg7 6. d3 d6 7. Bg5 Nb4 8. O-O) 4. Nh3?? { (2.95 → -3.84) Blunder. Nc3 was best. } { [%eval -3.84] } (4. Nc3 g6) 4... Be7?! { (-3.84 → -2.53) Inaccuracy. g6 was best. } { [%eval -2.53] } (4... g6 5. Qg5 d5 6. exd5 Bxh3 7. Qxf6 Nxf6 8. dxc6 Q@e4+ 9. N@e3 Bxg2 10. cxb7) 5. Ng5 { [%eval -2.23] } 5... Nh6 { [%eval -1.7] } 6. Bb5?? { (-1.70 → -12.69) Blunder. d3 was best. } { [%eval -12.69] } (6. d3 d5) 6... Qxg5 { [%eval -12.32] } 7. Qxg5 { [%eval -12.4] } 7... Bxg5 { [%eval -12.0] } 8. Bxc6 { [%eval -16.59] } 8... dxc6 { [%eval -16.85] } 9. O-O { [%eval -46.85] } 9... Bf4 { [%eval -24.08] } 10. N@f3 { [%eval -34.3] } 10... O-O { [%eval -21.73] } 11. d3 { [%eval -30.55] } 11... Bxc1 { [%eval -19.75] } 12. Rxc1 { [%eval -23.3] } 12... Ng4 { [%eval -15.61] } 13. h3?! { (-15.61 → Mate in 3) Checkmate is now unavoidable. B@h4 was best. } { [%eval #-3] } (13. B@h4 N@e2+) 13... B@h2+ { [%eval #-5] } 14. Nxh2 { [%eval #-3] } 14... Nxh2?! { (Mate in 3 → -22.69) Lost forced checkmate sequence. N@e2+ was best. } { [%eval -22.69] } (14... N@e2+ 15. Kf1 Ng3+ 16. Kg1 Q@h1#) 15. Kxh2 { [%eval -27.91] } 15... B@f4+ { [%eval -19.77] } 16. g3?! { (-19.77 → Mate in 4) Checkmate is now unavoidable. B@g3 was best. } { [%eval #-4] } (16. B@g3 Bxg3+) 16... Bxc1?! { (Mate in 4 → -42.98) Lost forced checkmate sequence. N@f3+ was best. } { [%eval -42.98] } (16... N@f3+ 17. Kg2 Q@h2+ 18. Kf1 Qg1+ 19. Ke2 Nd4#) 17. N@e7+ { [%eval -61.22] } 17... Kh8 { [%eval -45.78] } 18. Nc3?! { (-45.78 → Mate in 3) Checkmate is now unavoidable. Q@h1 was best. } { [%eval #-3] } (18. Q@h1 N@f1+) 18... N@f3+ { [%eval #-2] } 19. Kg2 { [%eval #-2] } 19... R@g1+ { [%eval #-1] } 20. Kxf3 { [%eval #-1] } 20... N@h2+ { [%eval #-1] } 21. Ke2 { [%eval #-1] } 21... Q@e1# { Black wins by checkmate. } 0-1