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[Event "rated Antichess game"] [Site "https://lichess.org/fM5tn62R"] [Date "2025.11.14"] [White "JanTheMan76"] [Black "Aydin2510_2510"] [Result "1-0"] [GameId "fM5tn62R"] [UTCDate "2025.11.14"] [UTCTime "17:05:39"] [WhiteElo "1260"] [BlackElo "1286"] [WhiteRatingDiff "+33"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... f5?? { (Mate in 15 → -0.59) Lost forced checkmate sequence. Nf6 was best. } { [%eval -0.59] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7?? { (-0.59 → Mate in 14) Checkmate is now unavoidable. exf5 was best. } { [%eval #-14] } (3. exf5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2) 3... Qxd7?? { (Mate in 14 → 2.26) Lost forced checkmate sequence. fxe4 was best. } { [%eval 2.26] } (3... fxe4 4. Bxc8 Qxd2 5. Qxd2 Na6 6. Bxa6 Rc8 7. Bxc8 e6 8. Bxe6) 4. exf5 { [%eval 1.84] } 4... Qxd2?? { (1.84 → Mate in 13) Checkmate is now unavoidable. Qxf5 was best. } { [%eval #13] } (4... Qxf5 5. a4 Qxf2 6. Kxf2 Bg4 7. Qxg4 g5 8. Qxg5 Kd7 9. Qxe7 Nxe7 10. Nf3) 5. Qxd2 { [%eval #13] } 5... Bxf5 { [%eval #12] } 6. Qd7? { (Mate in 12 → 7.92) Lost forced checkmate sequence. Qd4 was best. } { [%eval 7.92] } (6. Qd4 Bxc2 7. Qxa7 Rxa7 8. Kd1 Bxb1 9. Rxb1 Rxa2 10. b4 Rxf2 11. h4 Rxg2) 6... Bxc2 { [%eval 7.62] } 7. Qxe7?? { (7.62 → 1.05) Blunder. Qxe8 was best. } { [%eval 1.05] } (7. Qxe8) 7... Bxb1?? { (1.05 → Mate in 11) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #11] } (7... Nxe7) 8. Rxb1?? { (Mate in 11 → 0.66) Lost forced checkmate sequence. Qxc7 was best. } { [%eval 0.66] } (8. Qxc7 Bxa2 9. Qxa7 Rxa7 10. Rxa2 Rxa2 11. Bg5 Rxb2 12. Kd1 Rxf2 13. h3 Rxg2) 8... Kxe7 { [%eval 0.86] } 9. Bh6 { [%eval 1.11] } 9... gxh6?! { (1.11 → 2.21) Inaccuracy. Nxh6 was best. } { [%eval 2.21] } (9... Nxh6 10. Ne2) 10. Ne2?? { (2.21 → 0.36) Blunder. Ra1 was best. } { [%eval 0.36] } (10. Ra1 Kd6) 10... Nd7?! { (0.36 → 1.46) Inaccuracy. Kf6 was best. } { [%eval 1.46] } (10... Kf6 11. b3) 11. Kd2?! { (1.46 → 0.59) Inaccuracy. Ra1 was best. } { [%eval 0.59] } (11. Ra1 Nc5 12. a3 Nd7 13. Kd2 Kd6 14. Kd3 Rd8 15. Rad1 Re8 16. Kc3 Rxe2) 11... c6?? { (0.59 → 3.62) Blunder. Kf7 was best. } { [%eval 3.62] } (11... Kf7) 12. b3? { (3.62 → 1.61) Mistake. Rbd1 was best. } { [%eval 1.61] } (12. Rbd1 Kd6) 12... a6? { (1.61 → 3.36) Mistake. Nb6 was best. } { [%eval 3.36] } (12... Nb6 13. Rbd1) 13. Ra1? { (3.36 → 1.48) Mistake. Nc3 was best. } { [%eval 1.48] } (13. Nc3 Rb8) 13... Nb6?! { (1.48 → 2.51) Inaccuracy. Kd6 was best. } { [%eval 2.51] } (13... Kd6 14. h3 Ndf6 15. h4 Nd7 16. a4 Ne7 17. f4 Nc8 18. Nc3 Ndb6 19. Ra3) 14. a4 { [%eval 2.46] } 14... Nxa4 { [%eval 3.64] } 15. bxa4 { [%eval 3.0] } 15... Kd6?! { (3.00 → 3.92) Inaccuracy. Ke6 was best. } { [%eval 3.92] } (15... Ke6 16. Ke3) 16. Kd3 { [%eval 2.76] } 16... c5?? { (2.76 → 8.07) Blunder. Ne7 was best. } { [%eval 8.07] } (16... Ne7 17. Nc3 Nc8 18. Ra2 Na7 19. Rd2 Rd8 20. Rc1 Rc8 21. Kc4 Bg7 22. Rxd6) 17. Kd4?? { (8.07 → Mate in 9) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-9] } (17. Kc3 c4) 17... cxd4 { [%eval #-9] } 18. Nxd4 { [%eval #-8] } 18... Kc6 { [%eval #-8] } 19. Nxc6 { [%eval #-7] } 19... Ba3?? { (Mate in 7 → 3.14) Lost forced checkmate sequence. Bb4 was best. } { [%eval 3.14] } (19... Bb4 20. Nxb4 Re8 21. Nxa6 Re1 22. Raxe1 Ne7 23. Rxe7 Rb8 24. Nxb8 h5 25. Rxh7) 20. Rxa3 { [%eval 4.32] } 20... Ne7?? { (4.32 → Mate in 8) Checkmate is now unavoidable. Rb8 was best. } { [%eval #8] } (20... Rb8) 21. Nxe7 { [%eval #8] } 21... Rac8 { [%eval #7] } 22. Nxc8 { [%eval #7] } 22... Rxc8 { [%eval #6] } 23. Rc1 { [%eval #6] } 23... Rxc1 { [%eval #5] } 24. h3 { [%eval #8] } 24... Ra1 { [%eval #7] } 25. Rxa1 { [%eval #7] } 25... h5 { [%eval #6] } 26. h4 { [%eval #6] } 26... h6 { [%eval #5] } 27. g4 { [%eval #5] } 27... hxg4 { [%eval #4] } 28. f3 { [%eval #4] } 28... gxf3 { [%eval #3] } 29. h5 { [%eval #3] } 29... f2 { [%eval #2] } 30. Re1 { [%eval #2] } 30... fxe1=R { [%eval #1] } 31. a5 { [%eval #1] } 31... Re6# { Game ends by variant rule. } 1-0