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[Event "Weekly Antichess Arena"] [Site "https://lichess.org/fK0n9FBU"] [Date "2023.05.26"] [White "SOMESH1611"] [Black "Kubiklau"] [Result "0-1"] [UTCDate "2023.05.26"] [UTCTime "19:50:42"] [WhiteElo "1677"] [BlackElo "1530"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+38"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g5 2. Bxg5 e6?? { (Mate in 15 → 0.91) Lost forced checkmate sequence. Bg7 was best. } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 Kxd8 4. b4 Bxb4 5. Nc3 Bxc3 6. Qd2 Bxd2 7. Kxd2 Ne7 8. h4 b6 9. e3?! { (-1.46 → -2.25) Inaccuracy. g3 was best. } (9. g3 Ba6 10. Bh3 Bxd3 11. exd3 Na6 12. Bxe6 dxe6 13. Ke3 Rc8 14. Rd1 Kd7 15. Nh3 Rb8) 9... c5 10. d4?? { (-2.23 → Mate in 12) Checkmate is now unavoidable. Rh3 was best. } (10. Rh3 Kc7) 10... cxd4 11. exd4 e5 12. dxe5 f6 13. exf6 Rf8 14. fxe7 Kxe7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Rxf2 was best. } (14... Rxf2 15. exd8=Q Rxg2 16. Qxc8 Rxg1 17. Rxg1 Na6 18. Qxa6 b5 19. Qxa7 Rxa7 20. Bxb5 Rxa2 21. Bxd7) 15. Rb1?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bc4 was best. } (15. Bc4 Rxf2 16. g4 Rxd2 17. a4 Rxc2 18. Ba6 Bxa6 19. Rc1 Rxc1 20. Rh2 Rxg1 21. h5 Rxg4) 15... Rxf2 16. Rxb6 Rxg2 17. Rxb8 Rxb8 18. Bxg2 Ra8?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. d5 was best. } (18... d5 19. Bxd5 Kf7 20. Bxf7 h5 21. Bxh5 Bg4 22. Bxg4 Rc8 23. Bxc8 a6 24. Bxa6#) 19. Bxa8 Bb7?? { (0.00 → 1.72) Blunder. d5 was best. } (19... d5 20. Bxd5 Bb7 21. Bxb7 a6 22. Bxa6 Kf6 23. h5 Kf5 24. Rh3 h6 25. Rd3 Kf4 26. Rg3) 20. Bxb7 d5 21. Bxd5 Kf7 22. Bxf7 h5 23. Bxh5 a5 24. c4 a4 25. Kc3 a3 26. Kb2 axb2 27. Rh2 b1=B?? { (1.73 → Mate in 5) Checkmate is now unavoidable. b1=K was best. } (27... b1=K 28. Be2) 28. Be8?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Rh3 was best. } (28. Rh3 Bxa2 29. Rd3 Bxc4 30. Ne2 Bxd3 31. Be8 Bxe2 32. Bh5 Bxh5#) 28... Bxa2 29. Rxa2# { Game ends by variant rule. } 0-1