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[Event "rated correspondence game"] [Site "https://lichess.org/f9lO8C4N"] [Date "2024.11.21"] [White "Lrgchess"] [Black "Mikeyboi07"] [Result "1/2-1/2"] [GameId "f9lO8C4N"] [UTCDate "2024.11.21"] [UTCTime "13:12:22"] [WhiteElo "1310"] [BlackElo "1501"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-7"] [Variant "Standard"] [TimeControl "-"] [ECO "C20"] [Opening "King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Qh5 { [%eval -0.26] } 2... Nf6 { [%eval -0.04] } { C20 King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit } 3. Qxe5+ { [%eval -0.09] } 3... Qe7? { (-0.09 → 1.27) Mistake. Be7 was best. } { [%eval 1.27] } (3... Be7 4. Qf4 O-O 5. Nc3 Nc6 6. d3 d5 7. Be2 Re8 8. Nf3) 4. Qb5? { (1.27 → -0.19) Mistake. Qxe7+ was best. } { [%eval -0.19] } (4. Qxe7+ Bxe7 5. Nc3 Nc6 6. Bc4 Nd4 7. Bb3 a5 8. Nf3 Nxb3) 4... c6 { [%eval -0.17] } 5. Qg5 { [%eval -0.34] } 5... Nxe4 { [%eval -0.18] } 6. Qxe7+ { [%eval -0.15] } 6... Bxe7 { [%eval -0.1] } 7. Nc3 { [%eval -0.19] } 7... Nxc3 { [%eval -0.06] } 8. bxc3 { [%eval -0.1] } 8... O-O { [%eval -0.12] } 9. Bc4 { [%eval -0.43] } 9... d5 { [%eval -0.53] } 10. Bb3 { [%eval -0.8] } 10... Na6 { [%eval -0.77] } 11. Nf3 { [%eval -0.82] } 11... Nc5 { [%eval -0.77] } 12. d4 { [%eval -1.04] } 12... Nxb3 { [%eval -0.55] } 13. axb3 { [%eval -0.5] } 13... c5 { [%eval 0.0] } 14. dxc5 { [%eval 0.0] } 14... Bxc5 { [%eval -0.01] } 15. Ra5?! { (-0.01 → -1.10) Inaccuracy. Be3 was best. } { [%eval -1.1] } (15. Be3) 15... Re8+ { [%eval -1.24] } 16. Kd1 { [%eval -1.72] } 16... Bb6?! { (-1.72 → -0.61) Inaccuracy. b6 was best. } { [%eval -0.61] } (16... b6) 17. Rxd5 { [%eval -0.71] } 17... Be6?! { (-0.71 → 0.02) Inaccuracy. Bxf2 was best. } { [%eval 0.02] } (17... Bxf2 18. Bf4 Be6 19. Rd2 Bb6 20. Kc1 f6 21. Nd4 Bd7 22. h3 Re4 23. Bh2) 18. Re5?! { (0.02 → -1.01) Inaccuracy. Rd2 was best. } { [%eval -1.01] } (18. Rd2) 18... Rad8+?! { (-1.01 → -0.30) Inaccuracy. Bxf2 was best. } { [%eval -0.3] } (18... Bxf2) 19. Nd4?? { (-0.30 → -6.15) Blunder. Ke1 was best. } { [%eval -6.15] } (19. Ke1) 19... Bxd4 { [%eval -5.39] } 20. cxd4 { [%eval -5.44] } 20... Rxd4+?? { (-5.44 → -0.27) Blunder. Bg4+ was best. } { [%eval -0.27] } (20... Bg4+ 21. f3 Rxd4+ 22. Bd2 Rxe5 23. Kc1 Rxd2 24. Kxd2 Bd7 25. c4 Kf8 26. Kc3) 21. Ke2 { [%eval -0.3] } 21... Bg4+ { [%eval -0.2] } 22. f3?? { (-0.20 → -5.81) Blunder. Ke3 was best. } { [%eval -5.81] } (22. Ke3 Rxe5+ 23. Kxd4 Re2 24. Be3 Rxc2 25. Ra1 a6 26. Rc1 Rb2 27. Kc3 Ra2) 22... Rxe5+ { [%eval -5.81] } 23. Kf2 { [%eval -5.58] } 23... Bh5 { [%eval -5.69] } 24. g4 { [%eval -5.76] } 24... Bg6 { [%eval -5.56] } 25. Bb2 { [%eval -6.51] } 25... Rd2+ { [%eval -6.43] } 26. Kg3 { [%eval -6.28] } 26... Ree2 { [%eval -6.15] } 27. h4 { [%eval -6.92] } 27... Bxc2 { [%eval -6.97] } 28. h5 { [%eval -6.64] } 28... g5 { [%eval -6.41] } 29. h6?? { (-6.41 → Mate in 18) Checkmate is now unavoidable. hxg6 was best. } { [%eval #-18] } (29. hxg6 fxg6 30. b4 Bd1 31. Bf6 Rg2+ 32. Kf4 Bxf3 33. Rc1 Bxg4 34. Ke3 Rge2+) 29... Rg2+ { [%eval #-21] } 30. Kh3 { [%eval #-24] } 30... a5?? { (Mate in 24 → -5.81) Lost forced checkmate sequence. Rgf2 was best. } { [%eval -5.81] } (30... Rgf2 31. Be5 Rxf3+ 32. Bg3 Bd3 33. b4 Bf1+ 34. Rxf1 Rxf1 35. Be5 Rf3+ 36. Bg3) 31. Bc3 { [%eval -6.83] } 31... Rde2 { [%eval -6.97] } 32. Bxa5 { [%eval -8.39] } 32... b5 { [%eval -6.72] } 33. Bd8 { [%eval -6.57] } 33... Bxb3 { [%eval -6.48] } 34. Bxg5 { [%eval -6.25] } 34... b4?! { (-6.25 → -4.43) Inaccuracy. Rgf2 was best. } { [%eval -4.43] } (34... Rgf2 35. f4 Bd5 36. Rg1 Rf3+ 37. Rg3 Rxg3+ 38. Kxg3 f5 39. gxf5 Kf7 40. f6) 35. Bf6 { [%eval -5.0] } 35... Bc2?? { (-5.00 → -2.11) Blunder. Ba4 was best. } { [%eval -2.11] } (35... Ba4 36. Ra1 Ra2 37. Rc1 Rgc2 38. Rb1 Rh2+ 39. Kg3 Rag2+ 40. Kf4 Rxh6 41. g5) 36. g5?? { (-2.11 → -5.49) Blunder. Ra1 was best. } { [%eval -5.49] } (36. Ra1 Be4) 36... b3 { [%eval -5.4] } 37. Rc1?? { (-5.40 → Mate in 8) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-8] } (37. Ra1 Bf5+ 38. Kh4 Re8 39. Ra5 b2 40. Bxb2 Rh2+ 41. Kg3 Rxb2 42. Rxf5 Reb8) 37... Kf8?? { (Mate in 8 → -5.78) Lost forced checkmate sequence. b2 was best. } { [%eval -5.78] } (37... b2 38. Bxb2 Bf5+ 39. Kh4 Rxb2 40. Rf1 Kf8 41. Re1 Rb4+ 42. Re4 Rb1 43. Re8+) 38. f4?? { (-5.78 → Mate in 3) Checkmate is now unavoidable. Kh4 was best. } { [%eval #-3] } (38. Kh4 Ke8 39. Bc3 Bf5 40. Rd1 Ra2 41. Rd6 b2 42. Rb6 Ra4+ 43. Bb4 Rxb4+) 38... b2 { [%eval #-8] } 39. Bxb2 { [%eval #-3] } 39... Rh2+ { [%eval #-8] } 40. Kg4 { [%eval #-8] } 40... Reg2+?? { (Mate in 8 → -5.07) Lost forced checkmate sequence. Rhg2+ was best. } { [%eval -5.07] } (40... Rhg2+ 41. Kh4 Bf5 42. Bg7+ Ke8 43. Rh1 Rg4+ 44. Kh5 Rxf4 45. g6 hxg6+ 46. Kg5) 41. Kf3 { [%eval -4.87] } 41... Rf2+ { [%eval -4.8] } 42. Ke3 { [%eval -4.58] } 42... Rhg2 { [%eval -4.27] } 43. Kd4 { [%eval -5.25] } 43... Rxf4+ { [%eval -5.13] } 44. Ke5 { [%eval -5.52] } 44... Rgg4?? { (-5.52 → -1.76) Blunder. Rf5+ was best. } { [%eval -1.76] } (44... Rf5+ 45. Kd4 Rf3 46. Kc5 Rxg5+ 47. Kc6 Be4+ 48. Kc7 Rb5 49. Bg7+ Ke8 50. Rc4) 45. Rxc2 { [%eval -1.42] } 45... f6+? { (-1.42 → -0.30) Mistake. Rf1 was best. } { [%eval -0.3] } (45... Rf1 46. Bc1) 46. Ke6 { [%eval -0.27] } 46... Rxg5?? { (-0.27 → Mate in 1) Checkmate is now unavoidable. Re4+ was best. } { [%eval #1] } (46... Re4+ 47. Kd5) 47. Bxf6?? { (Mate in 1 → -1.05) Lost forced checkmate sequence. Rc8# was best. } { [%eval -1.05] } (47. Rc8#) 47... Rxf6+?! { (-1.05 → -0.03) Inaccuracy. Re4+ was best. } { [%eval -0.03] } (47... Re4+ 48. Kd6 Rg6 49. Kd5 Ra4 50. Bg7+ Kf7 51. Rc7+ Ke8 52. Ke5 Rb6 53. Kd5) 48. Kxf6 { [%eval -0.07] } 48... Ke8?? { (-0.07 → Mate in 11) Checkmate is now unavoidable. Rg6+ was best. } { [%eval #11] } (48... Rg6+ 49. Kf5) 49. Kxg5 { [%eval #10] } 49... Kf7 { [%eval #3] } 50. Rc7+ { [%eval #8] } 50... Kg8 { [%eval #2] } 51. Kf6 { [%eval #1] } 51... Kf8 { [%eval #1] } 52. Rxh7 { [%eval #3] } 52... Ke8 { [%eval #3] } 53. Ra7 { [%eval #2] } 53... Kf8 { [%eval #1] } 54. Ke5 { [%eval #3] } 54... Kg8 { [%eval #3] } 55. Rh7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kf5 was best. } { [%eval 0.0] } (55. Kf5 Kh8 56. Kg6 Kg8 57. Ra8#) 55... Kxh7 { [%eval 0.0] } 56. Kf6 { [%eval 0.0] } 56... Kxh6 { [%eval 0.0] } { The game is a draw. } 1/2-1/2