- Blind mode tutorial
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[Event "redmichael2803thewinner Arena"] [Site "https://lichess.org/f8W4CSNT"] [Date "2025.04.08"] [White "MikeRedko"] [Black "AlexRedko"] [Result "1-0"] [GameId "f8W4CSNT"] [UTCDate "2025.04.08"] [UTCTime "14:58:39"] [WhiteElo "1389"] [BlackElo "1415"] [WhiteRatingDiff "+44"] [BlackRatingDiff "-34"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval -0.51] } 2. hxg5 { [%eval -0.68] } 2... Nf6?? { (-0.68 → 2.29) Blunder. Bh6 was best. } { [%eval 2.29] } (2... Bh6 3. Rxh6 Nxh6 4. gxh6 Kf8 5. c4 c5 6. b4 cxb4 7. c5) 3. gxf6 { [%eval 0.34] } 3... exf6 { [%eval 2.95] } 4. Rxh7 { [%eval 1.92] } 4... Rxh7 { [%eval 0.48] } 5. Nh3?? { (0.48 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (5. b4 Bxb4 6. f4 Bxd2 7. Bxd2 b5 8. c4 bxc4 9. Qa4 Rh3) 5... Rxh3 { [%eval #-13] } 6. gxh3 { [%eval #-12] } 6... Ba3?? { (Mate in 12 → -0.60) Lost forced checkmate sequence. d6 was best. } { [%eval -0.6] } (6... d6 7. Na3 Bxh3 8. Bxh3 f5 9. Bxf5 Qc8 10. Bxc8 a5 11. Bxb7 Bg7 12. Bxa8) 7. bxa3?? { (-0.60 → -4.03) Blunder. Nxa3 was best. } { [%eval -4.03] } (7. Nxa3) 7... f5?? { (-4.03 → Mate in 11) Checkmate is now unavoidable. d6 was best. } { [%eval #11] } (7... d6 8. Bb2) 8. e4 { [%eval #11] } 8... fxe4 { [%eval #10] } 9. Ba6 { [%eval #10] } 9... bxa6 { [%eval #9] } 10. Qf3 { [%eval #9] } 10... exf3 { [%eval #8] } 11. Ke2 { [%eval #8] } 11... fxe2 { [%eval #7] } 12. d3?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. h4 was best. } { [%eval #-10] } (12. h4 Qxh4 13. Nc3 Qxf2 14. Nxe2 Qxe2 15. Bb2 Qxd2 16. a4 Qxc2 17. a5 Qxb2) 12... e1=K?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qg5 was best. } { [%eval #8] } (12... Qg5 13. Bxg5 Kd8 14. Bxd8 Nc6 15. Bxc7 Ne5 16. Bxe5 Rb8 17. Bxb8 e1=R 18. Bxa7) 13. Bd2?? { (Mate in 8 → -0.61) Lost forced checkmate sequence. Nc3 was best. } { [%eval -0.61] } (13. Nc3 Kxf2 14. Nb5 axb5 15. a4 bxa4 16. h4 Qxh4 17. Bf4 Qxf4 18. d4 Qxd4) 13... Kxd2 { [%eval -0.56] } 14. Nxd2 { [%eval -0.12] } 14... Qe7?? { (-0.12 → Mate in 7) Checkmate is now unavoidable. Ke7 was best. } { [%eval #7] } (14... Ke7) 15. Re1?? { (Mate in 7 → -2.02) Lost forced checkmate sequence. d4 was best. } { [%eval -2.02] } (15. d4 Qxa3 16. Rg1 Qxh3 17. Rg6 fxg6 18. Nf3 Qxf3 19. c4 Qxf2 20. a4 Qxd4) 15... Qxa3 { [%eval -1.07] } 16. Rxe8 { [%eval -1.14] } 16... Qxd3 { [%eval -1.56] } 17. Rxc8 { [%eval -2.56] } 17... Qxc2?? { (-2.56 → 0.32) Blunder. Qxd2 was best. } { [%eval 0.32] } (17... Qxd2 18. Rxc7) 18. Rxc7 { [%eval -0.71] } 18... Qxa2?? { (-0.71 → Mate in 4) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #4] } (18... Qxd2 19. Rxa7) 19. Rxd7 { [%eval #4] } 19... Qxd2 { [%eval #3] } 20. Rxa7 { [%eval #3] } 20... Qxf2 { [%eval #2] } 21. Rxa6 { [%eval #2] } 21... Nxa6 { [%eval #1] } 22. h4 { [%eval #1] } 22... Qxh4# { Game ends by variant rule. } 1-0