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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/ewb9oPip"] [Date "2025.01.22"] [White "Mihir_Naik2911"] [Black "Xiped"] [Result "1-0"] [GameId "ewb9oPip"] [UTCDate "2025.01.22"] [UTCTime "10:30:20"] [WhiteElo "1666"] [BlackElo "2048"] [WhiteRatingDiff "+83"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... e5?? { (1.19 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.68] } 3... Kxd7 { [%eval 7.24] } 4. Nc3?? { (7.24 → Mate in 13) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-13] } (4. Qh5 Qg5 5. Qxg5 Bd6 6. Qxg7 h5 7. Qxg8 Rxg8 8. g4 Rxg4) 4... Ba3 { [%eval #-13] } 5. bxa3 { [%eval #-12] } 5... e4 { [%eval #-12] } 6. Nxe4 { [%eval #-11] } 6... Qg5 { [%eval #-11] } 7. Nxg5 { [%eval #-11] } 7... f5?? { (Mate in 11 → 2.68) Lost forced checkmate sequence. h5 was best. } { [%eval 2.68] } (7... h5 8. Nxf7 h4 9. Nxh8 g6 10. Nxg6 Kd8 11. Nxh4 Bg4 12. Qxg4 Ke7 13. Qxg8) 8. Nxh7 { [%eval 3.78] } 8... Rxh7 { [%eval 2.58] } 9. Nh3?? { (2.58 → -2.61) Blunder. Qg4 was best. } { [%eval -2.61] } (9. Qg4 fxg4 10. g3 Rxh2 11. Rxh2 a5 12. Rg2 Ra6 13. a4 Rg6 14. e4 Rh6) 9... Rxh3 { [%eval -2.12] } 10. gxh3 { [%eval -2.22] } 10... f4 { [%eval -3.08] } 11. exf4 { [%eval -2.96] } 11... g5?! { (-2.96 → -1.90) Inaccuracy. Nc6 was best. } { [%eval -1.9] } (11... Nc6 12. f5) 12. fxg5 { [%eval -1.75] } 12... Nf6?? { (-1.75 → 1.69) Blunder. Nc6 was best. } { [%eval 1.69] } (12... Nc6 13. a4) 13. gxf6 { [%eval 0.71] } 13... Ke7?? { (0.71 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #11] } (13... a5 14. a4) 14. fxe7 { [%eval #11] } 14... Bxh3 { [%eval #10] } 15. Qg4 { [%eval #10] } 15... Bxg4 { [%eval #9] } 16. Ke2 { [%eval #10] } 16... Bxe2 { [%eval #9] } 17. f3 { [%eval #9] } 17... Bxf3 { [%eval #8] } 18. d4 { [%eval #9] } 18... Bxh1 { [%eval #8] } 19. d5 { [%eval #8] } 19... Bxd5 { [%eval #7] } 20. c4 { [%eval #12] } 20... Bxc4 { [%eval #13] } 21. Rb1 { [%eval #13] } 21... Bxa2 { [%eval #12] } 22. Rxb8 { [%eval #12] } 22... Rxb8 { [%eval #11] } 23. e8=Q?? { (Mate in 11 → -0.05) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.05] } (23. Bb2 Rxb2 24. e8=R Rxh2 25. Rb8 Bg8 26. Rxg8 Rh5 27. Rh8 Rxh8 28. a4 c6) 23... Rxe8 { [%eval 0.0] } 24. Be3 { [%eval 0.0] } 24... Rxe3 { [%eval -0.35] } 25. h3?? { (-0.35 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #-8] } (25. h4) 25... Rxa3?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rxh3 was best. } { [%eval 0.0] } (25... Rxh3 26. a4 Rh8 27. a5 Bd5 28. a6 Bb7 29. axb7 Rh5 30. b8=K Rb5 31. Kxc7) 26. h4 { [%eval 0.0] } 26... c5 { [%eval 0.0] } 27. h5 { [%eval 0.0] } 27... c4 { [%eval 0.0] } 28. h6 { [%eval 0.0] } 28... c3 { [%eval 0.0] } 29. h7 { [%eval 0.0] } 29... c2?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Be6 was best. } { [%eval #6] } (29... Be6 30. h8=B Ra1 31. Bxc3 Re1 32. Bxe1 a5 33. Bxa5 Ba2 34. Bd2 Bc4 35. Bc3) 30. h8=R { [%eval #6] } 30... Bg8 { [%eval #5] } 31. Rxg8 { [%eval #5] } 31... Ra2 { [%eval #2] } 32. Rb8 { [%eval #5] } 32... Rb2 { [%eval #4] } 33. Rxb2 { [%eval #4] } 33... a5 { [%eval #3] } 34. Rxc2 { [%eval #3] } 34... a4 { [%eval #2] } 35. Rc5 { [%eval #3] } 35... a3 { [%eval #2] } 36. Rb5 { [%eval #2] } 36... a2 { [%eval #1] } 37. Rb1 { [%eval #1] } 37... axb1=N# { Game ends by variant rule. } 1-0