FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/ekD0gvVC"]
[Date "2025.05.17"]
[White "Maikel051609"]
[Black "wolfbearcobra"]
[Result "0-1"]
[GameId "ekD0gvVC"]
[UTCDate "2025.05.17"]
[UTCTime "13:27:55"]
[WhiteElo "1352"]
[BlackElo "1063"]
[WhiteRatingDiff "-60"]
[BlackRatingDiff "+129"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... g5?? { (2.49 → 6.81) Blunder. b5 was best. } { [%eval 6.81] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.64] } 2... Nxa6 { [%eval 1.66] } 3. f4?? { (1.66 → Mate in 17) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-17] } (3. Qh5 Nb4 4. Qxh7 Nxc2 5. Qxf7 Rxh2 6. Rxh2 Nxe1 7. Qxe8 Nxg2) 3... gxf4 { [%eval #-17] } 4. exf4 { [%eval #-16] } 4... Nb8?? { (Mate in 16 → 2.68) Lost forced checkmate sequence. e5 was best. } { [%eval 2.68] } (4... e5 5. fxe5 Ba3 6. bxa3 Nb4 7. axb4 c5 8. bxc5 d6 9. cxd6 Qxd6 10. exd6) 5. d3?? { (2.68 → Mate in 13) Checkmate is now unavoidable. f5 was best. } { [%eval #-13] } (5. f5 c6 6. d3 Qa5 7. b3 Qxa2 8. Rxa2 d5 9. Rxa7 Bxf5 10. Rxb7 Bxd3) 5... Na6?? { (Mate in 13 → 3.82) Lost forced checkmate sequence. e5 was best. } { [%eval 3.82] } (5... e5 6. fxe5 Qg5 7. Bxg5 Kd8 8. Bxd8 a5 9. Bxc7 Na6 10. Bxa5 Nf6 11. exf6) 6. f5 { [%eval 3.03] } 6... f6?? { (3.03 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (6... e6 7. fxe6) 7. Bh6 { [%eval #11] } 7... Nxh6 { [%eval #12] } 8. g4?? { (Mate in 12 → -6.00) Lost forced checkmate sequence. Qf3 was best. } { [%eval -6.0] } (8. Qf3 Nxf5 9. Qxb7 Bxb7 10. c4 Bxg2 11. Kf2 Bxh1 12. Kg2 Bxg2 13. d4 Nxd4) 8... Nxf5?? { (-6.00 → 2.15) Blunder. Nxg4 was best. } { [%eval 2.15] } (8... Nxg4 9. Qxg4 e5 10. fxe6 dxe6 11. Qxe6 Bxe6 12. c3 Bxa2 13. Rxa2 Qxd3 14. Rxa6) 9. gxf5 { [%eval 1.54] } 9... e6?? { (1.54 → Mate in 12) Checkmate is now unavoidable. Rg8 was best. } { [%eval #12] } (9... Rg8 10. Kf2) 10. fxe6 { [%eval #12] } 10... dxe6 { [%eval #12] } 11. Nf3?? { (Mate in 12 → 5.53) Lost forced checkmate sequence. b4 was best. } { [%eval 5.53] } (11. b4 Bxb4 12. Nc3 Qxd3 13. Qxd3 Bxc3 14. Qxh7 Bxa1 15. Qxc7 Rxh2 16. Rxh2 Nxc7) 11... Qxd3 { [%eval 5.38] } 12. cxd3?? { (5.38 → 2.00) Blunder. Qxd3 was best. } { [%eval 2.0] } (12. Qxd3 Ba3 13. Nxa3 b5 14. Qxb5 Nb4 15. Qxe8 Nxc2 16. Qxc8 Rhxc8 17. Nxc2 f5) 12... f5?? { (2.00 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } { [%eval #10] } (12... Ba3 13. bxa3 b6 14. Qa4 Bd7 15. Qxa6 Rb8 16. Qxb6 cxb6 17. Nbd2 Ba4 18. Ne5) 13. Ne5?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (13. b4 Bxb4 14. Ng5 Bxe1 15. Nxh7 Rxh7 16. Rxe1 Rxh2 17. Rxe6 Rxa2 18. Rxe8 Rxa1) 13... Ba3 { [%eval #-11] } 14. bxa3 { [%eval #-10] } 14... Nb4 { [%eval #-10] } 15. axb4 { [%eval #-9] } 15... c5 { [%eval #-10] } 16. bxc5 { [%eval #-9] } 16... b6?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Kf7 was best. } { [%eval #10] } (16... Kf7 17. Nxf7 f4 18. Nxh8 h5 19. Qxh5 e5 20. Qxe5 b5 21. Qxf4 b4 22. Qxb4) 17. cxb6 { [%eval #10] } 17... axb6 { [%eval #9] } 18. Qa4 { [%eval #9] } 18... Rxa4 { [%eval #8] } 19. Na3?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Ng6 was best. } { [%eval #-9] } (19. Ng6 hxg6 20. Rg1 Rxh2 21. Rxg6 Rhxa2 22. Rxa2 Rxa2 23. Rxe6 Bxe6 24. Ke2 Rxe2) 19... Rxa3 { [%eval #-9] } 20. Nc6 { [%eval #-8] } 20... Rxa2 { [%eval #-8] } 21. Rxa2 { [%eval #-7] } 21... Ba6 { [%eval #-7] } 22. Rxa6 { [%eval #-6] } 22... Kf7 { [%eval #-6] } 23. Rxb6 { [%eval #-5] } 23... Rb8?? { (Mate in 5 → 1.39) Lost forced checkmate sequence. e5 was best. } { [%eval 1.39] } (23... e5 24. Nxe5 f4 25. Nxf7 f3 26. Nxh8 f2 27. Kxf2 h6 28. Rxh6#) 24. Rxb8?? { (1.39 → Mate in 4) Checkmate is now unavoidable. Nxb8 was best. } { [%eval #-4] } (24. Nxb8 Kg8) 24... e5 { [%eval #-4] } 25. Nxe5 { [%eval #-3] } 25... h6?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. Kf8 was best. } { [%eval #11] } (25... Kf8 26. Rxf8 h6 27. Rxf5 h5 28. Rxh5#) 26. Nxf7 { [%eval #11] } 26... f4 { [%eval #10] } 27. Nxh6 { [%eval #10] } 27... f3 { [%eval #9] } 28. Rg1?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-1] } (28. Kd2 f2 29. Rg1 fxg1=K 30. Re8 Kxh2 31. Ke3 Kh1 32. Nf5 Kg1 33. Kf2 Kxf2) 28... f2 { [%eval #-1] } 29. Kxf2# { Game ends by variant rule. } 0-1