- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/e9TWW5LK"] [Date "2024.07.08"] [White "jussoli"] [Black "Kirovec13"] [Result "0-1"] [GameId "e9TWW5LK"] [UTCDate "2024.07.08"] [UTCTime "17:20:17"] [WhiteElo "1789"] [BlackElo "1271"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+83"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?! { (0.15 → -0.42) Inaccuracy. e3 was best. } { [%eval -0.42] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... d5?? { (-0.42 → 4.15) Blunder. d6 was best. } { [%eval 4.15] } (1... d6 2. e3 Bxh3 3. Rxh3 b5 4. Bxb5 d5 5. Rxh7 Rxh7 6. Bxe8) 2. g4?? { (4.15 → Mate in 18) Checkmate is now unavoidable. e4 was best. } { [%eval #-18] } (2. e4) 2... Bxg4 { [%eval #-18] } 3. hxg4 { [%eval #-17] } 3... f5 { [%eval #-18] } 4. gxf5 { [%eval #-17] } 4... e6 { [%eval #-17] } 5. fxe6 { [%eval #-13] } 5... Kf7 { [%eval #-16] } 6. exf7 { [%eval #-12] } 6... Qh4 { [%eval #-12] } 7. Rxh4 { [%eval #-11] } 7... h5?? { (Mate in 11 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (7... g5 8. Rxh7 Rxh7 9. fxg8=K Rd7 10. Kxf8 Re7 11. Kxe7 Nd7 12. Kxd7 Rh8 13. Kxc7) 8. Rxh5 { [%eval 1.21] } 8... Rxh5 { [%eval 1.76] } 9. fxg8=Q { [%eval 1.53] } 9... Rh3 { [%eval 1.59] } 10. Nxh3?? { (1.59 → Mate in 8) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-8] } (10. Qxg7) 10... Ba3?? { (Mate in 8 → Mate in 14) Lost forced checkmate sequence. g6 was best. } { [%eval #14] } (10... g6 11. Qxg6 Bg7 12. Qxg7 Nd7 13. Qxd7 d4 14. Qxc7 Rg8 15. Qxb7 Rd8 16. Qxa7) 11. Qxg7 { [%eval #14] } 11... Bxb2 { [%eval #13] } 12. Qxc7 { [%eval #13] } 12... Bxc1 { [%eval #12] } 13. Qxb7 { [%eval #12] } 13... Bxd2 { [%eval #11] } 14. Nxd2 { [%eval #16] } 14... Nc6 { [%eval #11] } 15. Qxa7 { [%eval #11] } 15... Rxa7 { [%eval #10] } 16. Nc4 { [%eval #10] } 16... Rxa2 { [%eval #9] } 17. Rxa2 { [%eval #9] } 17... dxc4 { [%eval #8] } 18. Qd8 { [%eval #10] } 18... Nxd8 { [%eval #9] } 19. c3?? { (Mate in 9 → 1.75) Lost forced checkmate sequence. Ra5 was best. } { [%eval 1.75] } (19. Ra5 Nf7 20. Ng5 Nxg5 21. Rxg5 c3 22. Kd2 cxd2 23. e4 d1=Q 24. c3 Qxf1) 19... Ne6?? { (1.75 → Mate in 7) Checkmate is now unavoidable. Nc6 was best. } { [%eval #7] } (19... Nc6) 20. Ng5 { [%eval #7] } 20... Nxg5 { [%eval #6] } 21. e4?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Bh3 was best. } { [%eval #-2] } (21. Bh3 Nxh3 22. Kd1 Nxf2 23. Ra5 Nxd1 24. Rc5 Nxc3 25. Rxc4 Nxe2 26. Rc1 Nxc1#) 21... Nxe4 { [%eval #-2] } 22. Bxc4 { [%eval #-1] } 22... Nxf2 { [%eval #-1] } 23. Kxf2# { Game ends by variant rule. } 0-1