- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/e5UvIxXc"] [Date "2025.06.17"] [White "Grinja_2407"] [Black "SereneDinosaur"] [Result "0-1"] [GameId "e5UvIxXc"] [UTCDate "2025.06.17"] [UTCTime "11:13:02"] [WhiteElo "1900"] [BlackElo "1404"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... e6 { [%eval -1.61] } 2. Ba3 { [%eval -1.37] } 2... Bxa3 { [%eval -2.22] } 3. Nxa3 { [%eval -0.67] } 3... b5 { [%eval -1.9] } 4. Nxb5 { [%eval -0.38] } 4... Ba6?? { (-0.38 → Mate in 15) Checkmate is now unavoidable. Nc6 was best. } { [%eval #15] } (4... Nc6 5. Nxc7 Qxc7 6. d4 Nxd4 7. Qxd4 Qxc2 8. Qxg7 Qxa2 9. Rxa2) 5. Nxa7 { [%eval #15] } 5... Bxe2 { [%eval #14] } 6. Bxe2 { [%eval #14] } 6... Rxa7 { [%eval #13] } 7. Ba6 { [%eval #13] } 7... Rxa6 { [%eval #12] } 8. Rb1 { [%eval #12] } 8... Rxa2 { [%eval #11] } 9. Rb2?? { (Mate in 11 → -1.28) Lost forced checkmate sequence. Qh5 was best. } { [%eval -1.28] } (9. Qh5 Rxc2 10. Qxh7 Rxh7 11. h4 Qxh4 12. Rxh4 Rxh4 13. d4 Rxd4 14. Kd2 Rcxd2) 9... Rxb2 { [%eval -1.23] } 10. Qg4 { [%eval -1.78] } 10... Rxc2?? { (-1.78 → 1.30) Blunder. Rxb3 was best. } { [%eval 1.3] } (10... Rxb3) 11. Qxe6?? { (1.30 → -1.38) Blunder. Qxg7 was best. } { [%eval -1.38] } (11. Qxg7 Rxd2 12. Qxh8 Rxf2 13. Qxg8 Rxg2 14. Qxe8 Rxh2 15. Qxd8 Rxh1 16. Qxd7 Rxg1) 11... Rxd2 { [%eval -1.53] } 12. Kxd2 { [%eval -1.34] } 12... fxe6 { [%eval -1.3] } 13. Ne2 { [%eval -1.53] } 13... Qf6?? { (-1.53 → Mate in 6) Checkmate is now unavoidable. Ne7 was best. } { [%eval #6] } (13... Ne7 14. Ng3 Kf7 15. Kd3 Rf8 16. Nf5 exf5 17. Re1 Rg8 18. Rxe7 Kxe7 19. Ke2) 14. Ra1 { [%eval #7] } 14... Qxf2 { [%eval #5] } 15. Ra6?? { (Mate in 5 → -5.51) Lost forced checkmate sequence. Kc3 was best. } { [%eval -5.51] } (15. Kc3 Qxe2 16. Ra3 Qxg2 17. Ra4 Qxh2 18. Rf4 Qxf4 19. Kb4 Qxb4#) 15... Qxe2 { [%eval -5.49] } 16. Kxe2 { [%eval -5.15] } 16... Nxa6 { [%eval -4.54] } 17. b4 { [%eval -4.31] } 17... Nxb4 { [%eval -4.12] } 18. Kd3?? { (-4.12 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (18. h4 g5) 18... Nxd3 { [%eval #-16] } 19. g4 { [%eval #-11] } 19... g6 { [%eval #-11] } 20. h4 { [%eval #-9] } 20... g5 { [%eval #-9] } 21. hxg5 { [%eval #-8] } 21... Nf6 { [%eval #-8] } 22. gxf6 { [%eval #-7] } 22... Ke7 { [%eval #-7] } 23. fxe7 { [%eval #-6] } 23... Rd8 { [%eval #-6] } 24. exd8=N { [%eval #-4] } 24... d5 { [%eval #-5] } 25. Nxe6 { [%eval #-4] } 25... Nb4 { [%eval #-4] } 26. Nxc7 { [%eval #-3] } 26... Nd3 { [%eval #-3] } 27. Nxd5 { [%eval #-2] } 27... Nf4 { [%eval #-2] } 28. Nxf4 { [%eval #-1] } 28... h5 { [%eval #-1] } 29. Nxh5# { Game ends by variant rule. } 0-1