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[Event "rated Antichess game"] [Site "https://lichess.org/dbpePy3a"] [Date "2025.07.23"] [White "Jometamorphosis"] [Black "Rock_Dog"] [Result "1-0"] [GameId "dbpePy3a"] [UTCDate "2025.07.23"] [UTCTime "13:23:28"] [WhiteElo "1742"] [BlackElo "2087"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... b6 { [%eval 0.22] } 2. Ba3?? { (0.22 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (2. e3 e6 3. Ba6 Nxa6 4. Ne2 Ba3 5. Bxa3 Nb4 6. Bxb4 a5) 2... e6?? { (Mate in 15 → -0.03) Lost forced checkmate sequence. Bb7 was best. } { [%eval -0.03] } (2... Bb7 3. Bxe7 Bxg2 4. Bxg2 Bxe7 5. Bxa8 Ba3 6. Nxa3 b5 7. Nxb5) 3. Bxf8 { [%eval -0.25] } 3... Kxf8 { [%eval 0.06] } 4. d4? { (0.06 → -1.49) Mistake. Qc1 was best. } { [%eval -1.49] } (4. Qc1 g6) 4... Qh4?! { (-1.49 → -0.39) Inaccuracy. e5 was best. } { [%eval -0.39] } (4... e5 5. dxe5) 5. d5? { (-0.39 → -1.89) Mistake. Qd3 was best. } { [%eval -1.89] } (5. Qd3 Qxh2) 5... exd5?? { (-1.89 → 0.04) Blunder. Qxh2 was best. } { [%eval 0.04] } (5... Qxh2 6. Rxh2) 6. Qxd5 { [%eval -0.73] } 6... Qxh2?! { (-0.73 → -0.08) Inaccuracy. Qxf2 was best. } { [%eval -0.08] } (6... Qxf2) 7. Qxf7?? { (-0.08 → -3.30) Blunder. Qxa8 was best. } { [%eval -3.3] } (7. Qxa8 Qxg1) 7... Kxf7 { [%eval -3.31] } 8. Rxh2 { [%eval -3.12] } 8... Ba6?! { (-3.12 → -2.03) Inaccuracy. d6 was best. } { [%eval -2.03] } (8... d6 9. Rxh7 Rxh7 10. Kd2 Nd7 11. Ke3 Ne7 12. Nd2 Bb7 13. f3 Bxf3 14. Kxf3) 9. Rxh7 { [%eval -2.05] } 9... Bxe2?? { (-2.05 → Mate in 11) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #11] } (9... Rxh7 10. e3) 10. Bxe2 { [%eval #11] } 10... Rxh7 { [%eval #10] } 11. Ba6 { [%eval #10] } 11... Nxa6 { [%eval #9] } 12. b4 { [%eval #9] } 12... Nxb4 { [%eval #8] } 13. a4 { [%eval #8] } 13... Nxc2 { [%eval #7] } 14. Nh3?? { (Mate in 7 → Mate in 17) Lost forced checkmate sequence. Ra2 was best. } { [%eval #-17] } (14. Ra2 Nxe1 15. Re2 Nxg2 16. Nh3 Rxh3 17. Na3 Rxa3 18. Re3 Nxe3 19. fxe3 Rxa4) 14... Rxh3 { [%eval #-17] } 15. gxh3 { [%eval #-16] } 15... Nxe1 { [%eval #-16] } 16. f3 { [%eval #-15] } 16... Nxf3 { [%eval #-15] } 17. Nd2 { [%eval #-14] } 17... Nxd2 { [%eval #-14] } 18. Rb1 { [%eval #-13] } 18... Nxb1 { [%eval #-13] } 19. a5 { [%eval #-12] } 19... bxa5 { [%eval #-12] } 20. h4 { [%eval #-11] } 20... g5 { [%eval #-11] } 21. hxg5 { [%eval #-10] } 21... Nh6?? { (Mate in 10 → -4.44) Lost forced checkmate sequence. Ke6 was best. } { [%eval -4.44] } (21... Ke6 22. g6 Rf8 23. g7 Ke5 24. gxf8=K Ne7 25. Kxe7 Na3 26. Kxd7 Kd5 27. Kxc7) 22. gxh6 { [%eval -2.88] } 22... Kf6?? { (-2.88 → Mate in 9) Checkmate is now unavoidable. Rb8 was best. } { [%eval #9] } (22... Rb8 23. h7) 23. h7 { [%eval #9] } 23... Rg8 { [%eval #8] } 24. hxg8=K { [%eval #8] } 24... Kg7 { [%eval #7] } 25. Kxg7 { [%eval #7] } 25... d5 { [%eval #6] } 26. Kf6 { [%eval #6] } 26... c5 { [%eval #5] } 27. Kf5 { [%eval #5] } 27... d4 { [%eval #4] } 28. Kf4 { [%eval #4] } 28... d3 { [%eval #3] } 29. Kf3 { [%eval #3] } 29... d2 { [%eval #2] } 30. Ke4 { [%eval #2] } 30... c4 { [%eval #1] } 31. Kd3 { [%eval #1] } 31... cxd3# { Game ends by variant rule. } 1-0