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[Event "Incremental Antichess Arena"] [Site "https://lichess.org/dblHMiEa"] [Date "2025.04.19"] [White "guazun"] [Black "ChanulLithsara"] [Result "0-1"] [GameId "dblHMiEa"] [UTCDate "2025.04.19"] [UTCTime "04:40:30"] [WhiteElo "2130"] [BlackElo "1205"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Na3?? { (Mate in 16 → 0.67) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.67] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... e6 { [%eval 0.89] } 4. Nb5 { [%eval 0.97] } 4... axb5 { [%eval 0.78] } 5. c4? { (0.78 → -0.37) Mistake. b4 was best. } { [%eval -0.37] } (5. b4 Bxb4 6. Qg4 Bxd2 7. Qxg7 Bxc1 8. Qxh8 Bxe3 9. Qxg8 Bxf2) 5... bxc4 { [%eval -0.24] } 6. d3?! { (-0.24 → -0.83) Inaccuracy. a4 was best. } { [%eval -0.83] } (6. a4 c3 7. bxc3 Bb4 8. cxb4 Ba6 9. Ne2 Bxe2 10. Qxe2 Ne7) 6... cxd3 { [%eval -0.55] } 7. Qxd3 { [%eval -0.46] } 7... Qh4 { [%eval -0.14] } 8. Qxh7 { [%eval -0.36] } 8... Qxf2?? { (-0.36 → Mate in 10) Checkmate is now unavoidable. Qxh2 was best. } { [%eval #10] } (8... Qxh2) 9. Qxg7?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-11] } (9. Kxf2 Rxh7 10. b4 Bxb4 11. Ke1 Bxe1 12. g3 Bxg3 13. hxg3 Rxh1 14. e4 Rxg1) 9... Bxg7 { [%eval #-11] } 10. Kxf2 { [%eval #-10] } 10... Bxb2 { [%eval #-10] } 11. Bxb2 { [%eval #-9] } 11... Rxh2 { [%eval #-9] } 12. Rxh2 { [%eval #-8] } 12... Nh6 { [%eval #-8] } 13. Rxh6 { [%eval #-7] } 13... f6 { [%eval #-7] } 14. Rxf6 { [%eval #-6] } 14... d6?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. e5 was best. } { [%eval #7] } (14... e5 15. Bxe5 Rb8 16. Bxc7 Rb1 17. Rxb1 Ba6 18. Rxa6 Ke7 19. Rxa7 Kd6 20. Bxd6#) 15. Rxe6 { [%eval #7] } 15... Bxe6 { [%eval #6] } 16. g4?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Bd4 was best. } { [%eval #-6] } (16. Bd4 Bxa2 17. Bxa7 Rxa7 18. Rxa2 Rxa2 19. Nf3 Rxf2 20. Ne5 dxe5 21. e4 Rxg2#) 16... Bxa2 { [%eval #-6] } 17. Rxa2 { [%eval #-5] } 17... Rd8 { [%eval #-5] } 18. Rxa7 { [%eval #-4] } 18... Ra8 { [%eval #-4] } 19. Rxa8 { [%eval #-3] } 19... Kd8 { [%eval #-3] } 20. Rxd8 { [%eval #-2] } 20... d5 { [%eval #-2] } 21. Rxd5 { [%eval #-1] } 21... c5 { [%eval #-1] } 22. Rxc5# { Game ends by variant rule. } 0-1