- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/dEmWWVxD"] [Date "2025.03.05"] [White "lanessan"] [Black "Dylangw"] [Result "0-1"] [GameId "dEmWWVxD"] [UTCDate "2025.03.05"] [UTCTime "17:47:51"] [WhiteElo "1747"] [BlackElo "1621"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+148"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (-2.66 → -0.24) Blunder. g5 was best. } { [%eval -0.24] } (1... g5 2. hxg5 Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. c4 c5 6. b4) 2. b4 { [%eval -0.71] } 2... Qxh4 { [%eval -1.15] } 3. Rxh4 { [%eval -1.04] } 3... Bxb4 { [%eval -1.23] } 4. Rxb4 { [%eval -0.79] } 4... b5?! { (-0.79 → 0.07) Inaccuracy. Ne7 was best. } { [%eval 0.07] } (4... Ne7 5. Rxb7 Bxb7 6. f3 Bxf3 7. exf3 Nbc6 8. a4 Nd4 9. Ba6 Nxc2 10. Qxc2) 5. Rxb5 { [%eval 0.04] } 5... Bb7?! { (0.04 → 0.71) Inaccuracy. Ne7 was best. } { [%eval 0.71] } (5... Ne7 6. Rxb8) 6. Rxb7 { [%eval -0.06] } 6... Nc6 { [%eval 0.94] } 7. Rxa7?! { (0.94 → 0.35) Inaccuracy. Rxc7 was best. } { [%eval 0.35] } (7. Rxc7 Nb8) 7... Nxa7 { [%eval 0.15] } 8. a4 { [%eval 0.61] } 8... Nb5?? { (0.61 → Mate in 13) Checkmate is now unavoidable. Rd8 was best. } { [%eval #13] } (8... Rd8 9. c4) 9. axb5 { [%eval #13] } 9... Rxa1 { [%eval #12] } 10. d4 { [%eval #14] } 10... Rxb1 { [%eval #13] } 11. Qd3 { [%eval #13] } 11... Rxc1 { [%eval #12] } 12. Qxh7 { [%eval #12] } 12... Rxc2 { [%eval #9] } 13. Qxg7 { [%eval #9] } 13... Rxe2 { [%eval #8] } 14. Qxf7?? { (Mate in 8 → -1.06) Lost forced checkmate sequence. Qxg8 was best. } { [%eval -1.06] } (14. Qxg8 Rxg8 15. Bxe2 Rxg2 16. Kd1 Rxg1 17. b6 Rxd1 18. bxc7 Rxd4 19. f4 Rxf4) 14... Rxf2?? { (-1.06 → Mate in 24) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #24] } (14... Kxf7 15. Kxe2 Ne7 16. d5 exd5 17. g4 Ra8 18. f4 Nc8 19. Kf3 Nb6 20. f5) 15. Qxe8 { [%eval #24] } 15... Rxg2 { [%eval #10] } 16. Qxd7?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-5] } (16. Qxg8 Rxg1 17. Qxe6 Rxf1 18. Kxf1 dxe6 19. b6 cxb6 20. d5 exd5 21. Ke2 Rh4) 16... Rxg1 { [%eval #-5] } 17. Qxe6 { [%eval #-4] } 17... Rxf1 { [%eval #-4] } 18. Kxf1 { [%eval #-3] } 18... Nf6 { [%eval #-3] } 19. Qxf6 { [%eval #-2] } 19... Rh6 { [%eval #-2] } 20. Qxh6 { [%eval #-1] } 20... c6 { [%eval #-1] } 21. Qxc6# { Game ends by variant rule. } 0-1