FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/d4vBT69W"]
[Date "2025.10.09"]
[White "mqk"]
[Black "Tony_one"]
[Result "0-1"]
[GameId "d4vBT69W"]
[UTCDate "2025.10.09"]
[UTCTime "22:42:28"]
[WhiteElo "1857"]
[BlackElo "1598"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+30"]
[Variant "Antichess"]
[TimeControl "120+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4 { [%eval #17] } 4... Bxb4 { [%eval #16] } 5. Qg4?? { (Mate in 16 → 0.31) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.31] } (5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8 9. Qa6 Nxa6) 5... Qxd2?? { (0.31 → Mate in 17) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #17] } (5... Bxd2 6. Qxg7 Bxe3 7. Qxh8 Bxc1 8. Qxg8 Qd1 9. Qxe8 Qxe1 10. Qxf7) 6. Bxd2?? { (Mate in 17 → 2.15) Lost forced checkmate sequence. Kxd2 was best. } { [%eval 2.15] } (6. Kxd2 Bxd2 7. Qxg7 Bxe3 8. Bxe3 c5 9. Bxc5 Kd8 10. Bxa7 Rxa7 11. Qxf7 Rxa2) 6... Bxd2 { [%eval 1.78] } 7. Qxe6?? { (1.78 → Mate in 12) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-12] } (7. Qxg7) 7... Bxe3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bxe6 was best. } { [%eval #11] } (7... Bxe6 8. Kxd2 Bxa2 9. Rxa2 Na6 10. Rxa6 Rc8 11. Rxa7 Ra8 12. Rxc7 Kd7 13. Rxd7) 8. fxe3?? { (Mate in 11 → -1.04) Lost forced checkmate sequence. Qxc8 was best. } { [%eval -1.04] } (8. Qxc8 Bxf2 9. Qxe8 Bxg1 10. Qxf7 Bxh2 11. Qxc7 Bxc7 12. Rxh7 Rxh7 13. g3 Bxg3) 8... fxe6?? { (-1.04 → 1.62) Blunder. Bxe6 was best. } { [%eval 1.62] } (8... Bxe6) 9. Ke2?? { (1.62 → -0.83) Blunder. Nc3 was best. } { [%eval -0.83] } (9. Nc3 Nd7) 9... Ne7?! { (-0.83 → -0.16) Inaccuracy. Nc6 was best. } { [%eval -0.16] } (9... Nc6 10. e4) 10. Nd2?! { (-0.16 → -1.00) Inaccuracy. Nc3 was best. } { [%eval -1.0] } (10. Nc3 Nd5) 10... Nbc6 { [%eval -1.67] } 11. e4? { (-1.67 → -3.13) Mistake. Nh3 was best. } { [%eval -3.13] } (11. Nh3 Kd7) 11... Nd8?? { (-3.13 → 0.06) Blunder. e5 was best. } { [%eval 0.06] } (11... e5 12. g4) 12. g4? { (0.06 → -1.22) Mistake. Ke3 was best. } { [%eval -1.22] } (12. Ke3 Nb7) 12... Kd7 { [%eval -1.21] } 13. Ke3 { [%eval -1.05] } 13... Rg8 { [%eval -0.87] } 14. a4?? { (-0.87 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #-10] } (14. g5) 14... h5 { [%eval #-10] } 15. gxh5 { [%eval #-9] } 15... Ng6 { [%eval #-9] } 16. hxg6 { [%eval #-8] } 16... Nf7 { [%eval #-8] } 17. gxf7 { [%eval #-7] } 17... Rb8 { [%eval #-8] } 18. fxg8=B { [%eval #-6] } 18... Rb3?? { (Mate in 6 → 4.74) Lost forced checkmate sequence. Rb5 was best. } { [%eval 4.74] } (18... Rb5 19. Bxe6 Kxe6 20. axb5 g6 21. Rxa7 Kf6 22. Rxc7 Bh3 23. Nxh3 Kg5 24. Nxg5#) 19. Bxe6?! { (4.74 → 3.24) Inaccuracy. cxb3 was best. } { [%eval 3.24] } (19. cxb3 c5 20. Bxe6 Kxe6 21. Ne2 c4 22. bxc4 Bb7 23. e5 Bxh1 24. Rxh1 Kxe5) 19... Kxe6 { [%eval 3.31] } 20. cxb3 { [%eval 3.53] } 20... Kd5 { [%eval 3.69] } 21. exd5 { [%eval 4.26] } 21... c6 { [%eval 3.37] } 22. dxc6 { [%eval 3.53] } 22... Bh3 { [%eval 3.61] } 23. Nxh3 { [%eval 3.79] } 23... g5 { [%eval 4.04] } 24. Nxg5 { [%eval 3.16] } 24... a5 { [%eval 3.23] } 25. b4 { [%eval 3.4] } 25... axb4 { [%eval 3.57] } 26. Ra3 { [%eval 3.04] } 26... bxa3 { [%eval 2.87] } 27. Nb3?? { (2.87 → -1.73) Blunder. a5 was best. } { [%eval -1.73] } (27. a5 a2) 27... a2 { [%eval -1.11] } 28. Rb1?? { (-1.11 → Mate in 2) Checkmate is now unavoidable. Nc1 was best. } { [%eval #-2] } (28. Nc1 a1=K) 28... axb1=R?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. axb1=N was best. } { [%eval #6] } (28... axb1=N 29. h3 Nd2 30. Nxd2#) 29. h3 { [%eval #6] } 29... Rxb3 { [%eval #5] } 30. Nf3 { [%eval #5] } 30... Rxe3 { [%eval #4] } 31. c7?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Nh4 was best. } { [%eval #-6] } (31. Nh4 Rxh3 32. c7 Rxh4 33. c8=B Rxa4 34. Bg4 Rxg4#) 31... Rxf3 { [%eval #-6] } 32. c8=R { [%eval #-4] } 32... Rxh3 { [%eval #-4] } 33. Rh8 { [%eval #-3] } 33... Rxh8 { [%eval #-3] } 34. a5 { [%eval #-2] } 34... Rb8 { [%eval #-2] } 35. a6 { [%eval #-1] } 35... Rb7 { [%eval #-1] } 36. axb7# { Game ends by variant rule. } 0-1