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[Event "rated Antichess game"] [Site "https://lichess.org/cvQg1T4Z"] [Date "2025.09.13"] [White "Yesuri_Sarah"] [Black "BarbaraPL"] [Result "0-1"] [GameId "cvQg1T4Z"] [UTCDate "2025.09.13"] [UTCTime "07:02:18"] [WhiteElo "1051"] [BlackElo "1131"] [WhiteRatingDiff "-29"] [BlackRatingDiff "+24"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.34) Lost forced checkmate sequence. b5 was best. } { [%eval -0.34] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... Rxh5 { [%eval #14] } 5. Ba6 { [%eval #15] } 5... Rxh2 { [%eval #13] } 6. Bxb7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-13] } (6. Rxh2 bxa6 7. Rh6 Nxh6 8. g4 Nxg4 9. Kd1 Nxf2 10. d4 Nxd1) 6... Bxb7 { [%eval #-13] } 7. Rxh2 { [%eval #-12] } 7... Bxg2 { [%eval #-12] } 8. Rxg2 { [%eval #-11] } 8... a5 { [%eval #-11] } 9. Rxg6 { [%eval #-10] } 9... Qc8 { [%eval #-10] } 10. Rxg8 { [%eval #-9] } 10... Kd8 { [%eval #-9] } 11. Rxf8 { [%eval #-8] } 11... Qa6 { [%eval #-8] } 12. Rxd8 { [%eval #-7] } 12... Ra7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Qc4 was best. } { [%eval #10] } (12... Qc4 13. Rxd7 Qxc2 14. Rxc7 Qxb2 15. Bxb2 a4 16. Rxe7 Ra7 17. Rxa7 Nc6 18. Rxa4) 13. Rxd7 { [%eval #10] } 13... Nxd7 { [%eval #9] } 14. b4 { [%eval #9] } 14... axb4 { [%eval #8] } 15. Nc3?? { (Mate in 8 → 2.20) Lost forced checkmate sequence. f3 was best. } { [%eval 2.2] } (15. f3 Qxa2 16. Rxa2 Rxa2 17. d4 Rxc2 18. Bb2 Rxb2 19. Na3 bxa3 20. Kd2 Rxd2) 15... Qxa2 { [%eval 2.23] } 16. Rxa2?? { (2.23 → Mate in 4) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #-4] } (16. Nxa2 Rxa2 17. Rxa2 Nb8 18. Ra6 Nxa6 19. Ne2 Nb8 20. d3 Nd7 21. c3 bxc3) 16... Rxa2 { [%eval #-4] } 17. Nxa2 { [%eval #-3] } 17... Ne5 { [%eval #-4] } 18. Nxb4 { [%eval #-3] } 18... Nc6 { [%eval #-3] } 19. Nxc6 { [%eval #-2] } 19... e5 { [%eval #-2] } 20. Nxe5 { [%eval #-1] } 20... c6 { [%eval #-1] } 21. Nxc6# { Game ends by variant rule. } 0-1