- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Lose pieces to win the game Arena"] [Site "https://lichess.org/cj4PAi3r"] [Date "2020.12.27"] [White "AvishiSinghal"] [Black "Dylangw"] [Result "0-1"] [GameId "cj4PAi3r"] [UTCDate "2020.12.27"] [UTCTime "16:42:26"] [WhiteElo "1408"] [BlackElo "1513"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.64) Inaccuracy. g4 was best. } { [%eval -0.64] } (1. g4 f6) 1... e6 { [%eval -0.52] } 2. b4 { [%eval -0.61] } 2... Bxb4 { [%eval -0.89] } 3. c3 { [%eval 0.0] } 3... Bxc3 { [%eval -2.59] } 4. dxc3?? { (-2.59 → -7.89) Blunder. Nxc3 was best. } { [%eval -7.89] } (4. Nxc3 b5 5. Nxb5 a6 6. Nxc7 Qxc7 7. Qc2 Qxc2 8. a4 Qxc1) 4... Nc6? { (-7.89 → -3.75) Mistake. Ke7 was best. } { [%eval -3.75] } (4... Ke7 5. Qxd7) 5. Qxd7 { [%eval -3.62] } 5... Bxd7 { [%eval -2.94] } 6. Bh6?? { (-2.94 → -6.15) Blunder. Bg5 was best. } { [%eval -6.15] } (6. Bg5) 6... gxh6 { [%eval -5.27] } 7. Kd1?! { (-5.27 → -9.75) Inaccuracy. h4 was best. } { [%eval -9.75] } (7. h4 Qxh4 8. Rxh4 h5 9. Rxh5 Ke7 10. Rxh7 Rxh7 11. Kd2 Be8 12. Kd3 Nb8 13. Kc2 c5) 7... Nd4?? { (-9.75 → -3.21) Blunder. Nge7 was best. } { [%eval -3.21] } (7... Nge7 8. Kc2) 8. cxd4 { [%eval -4.87] } 8... e5? { (-4.87 → -2.77) Mistake. c5 was best. } { [%eval -2.77] } (8... c5 9. dxc5 Ke7 10. c6 bxc6 11. e3 a6 12. Bxa6 Rxa6 13. Nc3 Rxa2 14. Nxa2 Qf8 15. Kc2) 9. dxe5 { [%eval -2.62] } 9... Nf6?? { (-2.62 → 2.80) Blunder. Qh4 was best. } { [%eval 2.8] } (9... Qh4 10. g4 Qxf2 11. Nh3 Qxf1 12. Rxf1 Bxg4 13. Rxf7 Bxh3 14. Rxh7 Rxh7 15. Na3 Nf6 16. exf6) 10. exf6 { [%eval 3.28] } 10... Qxf6 { [%eval 2.71] } 11. f4?? { (2.71 → Mate in 13) Checkmate is now unavoidable. g3 was best. } { [%eval #-13] } (11. g3) 11... Qxf4 { [%eval #-13] } 12. e3 { [%eval #-10] } 12... Qxh2 { [%eval #-10] } 13. Rxh2 { [%eval #-9] } 13... Bh3?? { (Mate in 9 → 6.29) Lost forced checkmate sequence. Bc6 was best. } { [%eval 6.29] } (13... Bc6 14. Rxh6 Bxg2 15. Bxg2 Kd7 16. Bxb7 Rae8 17. Rxh7 Rxe3 18. Rxh8 Kc6 19. Bxc6 Rb3 20. axb3) 14. Rxh3?? { (6.29 → Mate in 8) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-8] } (14. gxh3 Ke7 15. Ba6 bxa6 16. Kc2 c5 17. Nc3 Rac8 18. Re1 Kf6 19. e4 a5 20. Nce2 Rcg8) 14... Rf8 { [%eval #-8] } 15. Rxh6 { [%eval #-7] } 15... Kd8 { [%eval #-7] } 16. Rxh7 { [%eval #-6] } 16... Re8?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Rh8 was best. } { [%eval #8] } (16... Rh8 17. Rxf7 c5 18. Rxb7 Re8 19. Rxa7 Rxe3 20. Rxa8 Re4 21. Rxd8 Rc4 22. Bxc4#) 17. Rxf7 { [%eval #8] } 17... Rxe3 { [%eval #7] } 18. Rxc7 { [%eval #7] } 18... Kxc7 { [%eval #6] } 19. Ke1?? { (Mate in 6 → 1.77) Lost forced checkmate sequence. Ba6 was best. } { [%eval 1.77] } (19. Ba6 bxa6 20. g3 Rxg3 21. Ke1 Rxg1 22. a4 Rxe1 23. Na3 Rxa1 24. a5 Rxa3#) 19... Rxe1 { [%eval 1.67] } 20. g3?? { (1.67 → Mate in 5) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-5] } (20. Nd2 Rxf1 21. Nxf1 a5 22. Nd2 Kd6 23. Rf1 Rf8 24. Rxf8 Kc5 25. Rf3 a4 26. Nf1 Kb5) 20... Rxb1 { [%eval #-5] } 21. Rxb1 { [%eval #-4] } 21... b5 { [%eval #-4] } 22. Rxb5 { [%eval #-3] } 22... Kb7 { [%eval #-3] } 23. Rxb7 { [%eval #-2] } 23... Re8 { [%eval #-2] } 24. Rxa7 { [%eval #-1] } 24... Re7 { [%eval #-1] } 25. Rxe7# { Game ends by variant rule. } 0-1