- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Adams Arena"] [Site "https://lichess.org/cWTBpXXB"] [Date "2016.11.19"] [White "natur"] [Black "townes-paycheck"] [Result "1-0"] [GameId "cWTBpXXB"] [UTCDate "2016.11.19"] [UTCTime "11:37:48"] [WhiteElo "2282"] [BlackElo "2545"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-27"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c5 { [%eval 0.15] } 2. c3 { [%eval 0.05] } 2... Na6 { [%eval 1.16] } 3. Nh3?? { (1.16 → -0.72) Blunder. Bh3 was best. } { [%eval -0.72] } (3. Bh3 d6) 3... d6?? { (-0.72 → Mate in 16) Checkmate is now unavoidable. Nb4 was best. } { [%eval #16] } (3... Nb4 4. cxb4 cxb4 5. Ng5 b3 6. Nxh7 Rxh7 7. Qxb3 Rxh2 8. Rxh2 Qc7 9. Qxb7 Qxc1 10. Qxd7) 4. g4?! { (Mate in 16 → 19.61) Lost forced checkmate sequence. e4 was best. } { [%eval 19.61] } (4. e4 Bxh3 5. Bxa6 bxa6 6. Qg4 Bxg4 7. Ke2 Bxe2 8. g4 Bxg4 9. Rd1 Bxd1 10. f3 Bxf3) 4... Bxg4 { [%eval 2.44] } 5. Qc2 { [%eval 2.5] } 5... Bxe2 { [%eval 2.68] } 6. Qxh7 { [%eval 2.54] } 6... Rxh7 { [%eval 2.64] } 7. Bxe2 { [%eval 2.63] } 7... Rxh3 { [%eval 3.28] } 8. Bxa6 { [%eval 2.68] } 8... bxa6 { [%eval 2.98] } 9. c4? { (2.98 → 1.27) Mistake. f3 was best. } { [%eval 1.27] } (9. f3 Rxh2) 9... Rxh2 { [%eval 2.0] } 10. Rxh2 { [%eval 1.39] } 10... Qa5 { [%eval 2.73] } 11. Na3?? { (2.73 → 0.00) Blunder. Rh6 was best. } { [%eval 0.0] } (11. Rh6 gxh6) 11... Qxd2?? { (0.00 → 3.79) Blunder. Qxa3 was best. } { [%eval 3.79] } (11... Qxa3 12. bxa3 f5 13. d4 cxd4 14. Bg5 f4 15. Bxe7 Bxe7 16. Rh4 Bxh4 17. c5 dxc5 18. a4) 12. Kxd2 { [%eval 3.37] } 12... d5 { [%eval 3.97] } 13. cxd5 { [%eval 3.24] } 13... c4 { [%eval 3.21] } 14. Nxc4 { [%eval 3.58] } 14... Nh6?? { (3.58 → Mate in 10) Checkmate is now unavoidable. Kd7 was best. } { [%eval #10] } (14... Kd7) 15. Rxh6 { [%eval #9] } 15... gxh6 { [%eval #9] } 16. d6 { [%eval #8] } 16... exd6 { [%eval #8] } 17. Nxd6 { [%eval #7] } 17... Bxd6 { [%eval #7] } 18. b4 { [%eval #6] } 18... Bxb4 { [%eval #6] } 19. Bb2 { [%eval #5] } 19... Bxd2 { [%eval #5] } 20. Re1 { [%eval #4] } 20... Bxe1 { [%eval #4] } 21. a4 { [%eval #4] } 21... Bxf2 { [%eval #4] } 22. Bd4 { [%eval #3] } 22... Bxd4 { [%eval #3] } 23. a5 { [%eval #2] } 23... Bb6 { [%eval #2] } 24. axb6 { [%eval #1] } 24... axb6# { Game ends by variant rule. } 1-0