lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Zurita Arena"] [Site "https://lichess.org/cNLtbrV8"] [Date "2020.04.16"] [White "Monsterchip"] [Black "NikitaVinogradov"] [Result "1-0"] [UTCDate "2020.04.16"] [UTCTime "14:28:23"] [WhiteElo "1338"] [BlackElo "1680"] [WhiteRatingDiff "+32"] [BlackRatingDiff "-143"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. g3 was best. } (1. g3) 1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Qxd2?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Nxd1 was best. } (5... Nxd1 6. Kxd1 Qxd2 7. Nxd2 Rg8 8. Bxg8 e5 9. Bxh7 e4 10. Nxe4 g5 11. Nxg5 Ba3 12. bxa3) 6. Kxf2?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Qxd2 was best. } (6. Qxd2 Nxh1 7. Qh6 gxh6 8. Bxh6 Bxh6 9. g4 Bxg4 10. Kd1 Bxd1 11. b4 Bxc2 12. Nd2 Bxd2) 6... Qxc2 7. Qxc2 c5?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rg8 was best. } (7... Rg8 8. Qxh7 Ba6 9. Bxg8 e6 10. Qxg7 Bxg7 11. Bxe6 Bxb2 12. Bxb2 Nd7 13. Bxd7 c6 14. Bxc6) 8. Qxh7 Rxh7 9. Bh5 Rxh5 10. Nh3 Rxh3 11. gxh3 Bxh3 12. Kg2 Bxg2 13. Bh6?? { (Mate in 6 → -0.45) Lost forced checkmate sequence. Rf1 was best. } (13. Rf1 Bxf1 14. Bh6 gxh6 15. b4 cxb4 16. h3 Bxh3 17. Na3 bxa3 18. Rf1 Bxf1#) 13... Bxh1 14. Bxg7 Bxg7 15. h4? { (-1.26 → -2.61) Mistake. a4 was best. } (15. a4) 15... Bxb2 16. h5?? { (-1.81 → Mate in 13) Checkmate is now unavoidable. a4 was best. } (16. a4) 16... Bxa1 17. Nc3 Bxc3 18. a4 a5 19. h6 Bg7 20. hxg7 Bg2?? { (-4.37 → -1.76) Blunder. e5 was best. } (20... e5 21. g8=K) 21. g8=K e5 22. Kf7 e4?? { (-1.86 → -0.06) Blunder. c4 was best. } (22... c4 23. Ke8 Nd7 24. Kxd7 Bc6 25. Kxc6 Rf8 26. Kb5 c3 27. Kxa5 e4 28. Kb6 c2 29. a5) 23. Kf6?! { (-0.06 → -1.15) Inaccuracy. Ke7 was best. } (23. Ke7 Nd7 24. Kxd7 Rd8 25. Kxd8 c4 26. Kd7 c3 27. Kd6 c2 28. Kc5 Bh3 29. Kc4 e3) 23... e3 24. Kf5 Bf1 25. Kf4 Bb5?? { (-0.79 → Mate in 2) Checkmate is now unavoidable. Nc6 was best. } (25... Nc6 26. Kxe3) 26. Kxe3 Bxa4 27. Kd2 Bc2 28. Kxc2 Nc6 29. Kd3?? { (Mate in 8 → Mate in 26) Lost forced checkmate sequence. Kd2 was best. } (29. Kd2 Rf8 30. Ke3 Rf4 31. Kxf4 Ne5 32. Kxe5 c4 33. Ke4 c3 34. Kd3 c2 35. Kxc2 a4) 29... c4 30. Kxc4 Nd8?? { (-47.23 → Mate in 1) Checkmate is now unavoidable. Nd4 was best. } (30... Nd4) 31. Kb4 axb4# { Game ends by variant rule. } 1-0