- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/cFqQS3dq"] [Date "2025.11.09"] [White "JacopoM"] [Black "OmkarKamathK"] [Result "0-1"] [GameId "cFqQS3dq"] [UTCDate "2025.11.09"] [UTCTime "09:18:56"] [WhiteElo "1894"] [BlackElo "1100"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+104"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. g3 { [%eval -0.45] } 2... Bh6?? { (-0.45 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. e3?? { (Mate in 15 → -0.30) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.3] } (3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Kxd7 7. e4 Bxe4) 3... Bxe3 { [%eval -0.14] } 4. dxe3 { [%eval -0.6] } 4... b5 { [%eval -0.52] } 5. Bxb5?? { (-0.52 → Mate in 14) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-14] } (5. Qxd7 Nxd7 6. Bxb5 c6 7. Bxc6 Qc7 8. Bxa8 Qxc2 9. a4 Qxb3 10. Na3 Qxe3) 5... d6?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Bb7 was best. } { [%eval #15] } (5... Bb7 6. Bxd7 Bxh1 7. Bxe8 Qxd1 8. Bxf7 Qxe1 9. Bxg6 Qxg1 10. Bxh7 Qxf2 11. Bxg8) 6. Bxe8 { [%eval #15] } 6... Qxe8 { [%eval #14] } 7. Qxd6 { [%eval #14] } 7... cxd6 { [%eval #12] } 8. b4?? { (Mate in 12 → -0.99) Lost forced checkmate sequence. g4 was best. } { [%eval -0.99] } (8. g4 Bxg4 9. Nf3 Bxf3 10. Nd2 Bxh1 11. Nf3 Bxf3 12. Kd1 Bxd1 13. b4 Bxc2) 8... Bh3 { [%eval -0.8] } 9. Nxh3 { [%eval -1.1] } 9... Nc6?? { (-1.10 → Mate in 13) Checkmate is now unavoidable. Nd7 was best. } { [%eval #13] } (9... Nd7 10. Ng1 e6 11. Nc3 Ne7 12. Nd5 exd5 13. e4 dxe4 14. Nf3 exf3 15. Ke2) 10. e4 { [%eval #13] } 10... Nxb4 { [%eval #13] } 11. c3?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Be3 was best. } { [%eval #-10] } (11. Be3 Nxc2 12. Bxa7 Rxa7 13. Kd2 Rxa2 14. Kxc2 Rxa1 15. Nd2 Rxh1 16. Nb3 Rxh2) 11... Nxa2 { [%eval #-10] } 12. Rxa2 { [%eval #-9] } 12... Qa4 { [%eval #-9] } 13. Rxa4 { [%eval #-8] } 13... Rc8 { [%eval #-9] } 14. Rxa7 { [%eval #-8] } 14... Rxc3 { [%eval #-8] } 15. Rxe7 { [%eval #-7] } 15... Nxe7 { [%eval #-7] } 16. Nxc3 { [%eval #-6] } 16... Nd5 { [%eval #-6] } 17. exd5 { [%eval #-5] } 17... Re8?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. g5 was best. } { [%eval #7] } (17... g5 18. Nxg5 h5 19. Nxf7 Re8 20. Nxd6 Rxe1 21. Rxe1 h4 22. gxh4#) 18. Ne4 { [%eval #9] } 18... Rxe4 { [%eval #8] } 19. Ke2 { [%eval #8] } 19... Rxe2 { [%eval #7] } 20. Ng1 { [%eval #7] } 20... Rxf2 { [%eval #6] } 21. h3?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Ba3 was best. } { [%eval #-3] } (21. Ba3 Rxh2 22. Bxd6 Rxh1 23. g4 Rxg1 24. g5 Rxg5 25. Bb8 Rxd5 26. Bd6 Rxd6#) 21... Rh2 { [%eval #-4] } 22. Rxh2 { [%eval #-3] } 22... h6 { [%eval #-3] } 23. Bxh6 { [%eval #-2] } 23... g5 { [%eval #-2] } 24. Bxg5 { [%eval #-1] } 24... f6 { [%eval #-1] } 25. Bxf6# { Game ends by variant rule. } 0-1