lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "ODONG ODONG Arena"] [Site "https://lichess.org/c9jvaGAI"] [Date "2018.01.16"] [White "RickChessPE"] [Black "neto-gusmao"] [Result "0-1"] [UTCDate "2018.01.16"] [UTCTime "13:40:40"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-163"] [BlackRatingDiff "+162"] [Variant "Atomic"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 e5?? { (0.92 → Mate in 5) Checkmate is now unavoidable. e6 was best. } (1... e6 2. d4 Nh6 3. f3 Na6 4. c3 f6 5. e5 d5 6. g3) 2. Nf3?? { (Mate in 5 → 1.22) Lost forced checkmate sequence. Qh5 was best. } (2. Qh5 g6 3. Qh3 f5 4. exf5 Kf7 5. Qe6+ Kg7 6. Qxg8#) 2... Nc6 3. Bc4? { (2.96 → 1.41) Mistake. Ng5 was best. } (3. Ng5 f5) 3... Bc5?? { (1.41 → Mate in 1) Checkmate is now unavoidable. d5 was best. } (3... d5 4. Ng5 f5 5. Bb5 Bb4 6. c3 Nh6 7. Ne6 Qh4 8. g3) 4. c3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } (4. Bxf7#) 4... Nf6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } (4... Bxf2#) 5. O-O?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } (5. Bxf7#) 5... O-O?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } (5... Bxf2#) 6. Re1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } (6. Bxf7#) 6... d6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } (6... Bxf2#) 7. d3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } (7. Bxf7#) 7... Bg4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } (7... Bxf2#) 8. Bg5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } (8. Bxf7#) 8... a6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } (8... Bxf2#) 9. Bxf6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } (9. Bxf7#) 9... Qf6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } (9... Bxf2#) 10. Nbd2?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } (10. Bxf7#) 10... b5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } (10... Bxf2#) 11. Bb3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } (11. Bxf7#) 11... Na5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } (11... Bxf2#) 12. c4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } (12. Bxf7#) 12... Bd4?? { (Mate in 1 → 4.24) Lost forced checkmate sequence. Bxf2# was best. } (12... Bxf2#) 13. Qb1?? { (4.24 → Mate in 1) Checkmate is now unavoidable. Nxe5 was best. } (13. Nxe5 Bxd1 14. cxb5 d5 15. exd5 Kh8 16. Bxf7 Re8 17. Re1 h5 18. Re7 Rxe7 19. f4 Kh7) 13... Nxb3?? { (Mate in 1 → 10.60) Lost forced checkmate sequence. Bxf2# was best. } (13... Bxf2#) 14. Nxd4?? { (10.60 → Mate in 1) Checkmate is now unavoidable. Nxe5 was best. } (14. Nxe5) 14... c5?? { (Mate in 1 → -4.66) Lost forced checkmate sequence. Qxf2# was best. } (14... Qxf2#) 15. cxb5?? { (-4.66 → Mate in 1) Checkmate is now unavoidable. f3 was best. } (15. f3 g5) 15... Rab8 16. b3 Qg6?? { (Mate in 1 → -2.38) Lost forced checkmate sequence. Qxf2# was best. } (16... Qxf2#) 17. f3?? { (-2.38 → -7.42) Blunder. g3 was best. } (17. g3 Bf3) 17... Bh3?! { (-7.42 → -4.62) Inaccuracy. c4 was best. } (17... c4) 18. Nf1?? { (-4.62 → Mate in 1) Checkmate is now unavoidable. g3 was best. } (18. g3 Qh6 19. f4 d5 20. d4 Rfc8 21. dxe5 c4 22. Nf3 Bg2 23. Nh4 Qb6+ 24. Re3 g6) 18... Qxg2# { Game ends by variant rule. } 0-1