lichess.org
Donate
 
Computer analysisMove timesShare & export
FEN
[Event "Casual Atomic game"] [Site "https://lichess.org/bzyQS8pa"] [Date "2023.11.09"] [White "mohammadparsa_hajiza"] [Black "lichess AI level 1"] [Result "1-0"] [UTCDate "2023.11.09"] [UTCTime "22:46:02"] [WhiteElo "1404"] [BlackElo "?"] [Variant "Atomic"] [TimeControl "10800+180"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 f6 2. Nd4?! { (2.34 → 1.41) Inaccuracy. Nc3 was best. } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 Bb4) 2... Nh6 3. g4?! { (1.53 → 0.70) Inaccuracy. e3 was best. } (3. e3 Ng4 4. f4 b5 5. h3 e5 6. hxg4 h5 7. f5 g5) 3... f5?? { (0.70 → 6.92) Blunder. b5 was best. } (3... b5 4. Bg2 c6 5. d3 d5 6. Ne6 Bxe6 7. e4 Na6 8. b4) 4. gxf5?? { (6.92 → Mate in 3) Checkmate is now unavoidable. Nb5 was best. } (4. Nb5 Na6 5. c3 e6 6. Nxc7 Nc5 7. e4 Be7 8. h4 O-O 9. Bb5 fxg4 10. f4 Ng4) 4... Nc6?? { (Mate in 3 → -4.17) Lost forced checkmate sequence. Ng4 was best. } (4... Ng4 5. f3 Nf2 6. Nc3 Nxd1#) 5. Nxc6?? { (-4.17 → Mate in 3) Checkmate is now unavoidable. e3 was best. } (5. e3 Ng4 6. f4 Nb4 7. Nb5 Nxc2 8. Nxc7 b5 9. Rc1 Rc8 10. Rc7 Rxc7 11. h3 Nh2) 5... e6 6. Bh3 Bb4 7. c3 Bc5 8. f3 O-O? { (Mate in 2 → -7.23) Lost forced checkmate sequence. Qh4+ was best. } (8... Qh4+ 9. Kf1 Qf2#) 9. d4? { (-7.23 → Mate in 3) Checkmate is now unavoidable. Rg1 was best. } (9. Rg1 g6) 9... Bb6?? { (Mate in 3 → 4.12) Lost forced checkmate sequence. Qh4+ was best. } (9... Qh4+ 10. Kd2 Qe1+ 11. Kc2 Qxd1#) 10. Bxh6?? { (4.12 → Mate in 3) Checkmate is now unavoidable. Bg5 was best. } (10. Bg5 Rf6) 10... d5?? { (Mate in 3 → -4.23) Lost forced checkmate sequence. Qh4+ was best. } (10... Qh4+ 11. Kd2 Qe1+ 12. Kc1 Qxd1#) 11. e4?? { (-4.23 → Mate in 3) Checkmate is now unavoidable. Kd2 was best. } (11. Kd2 c5 12. Kc1 cxd4 13. e3 Qh4 14. Qg1 g6 15. b4 Qc4 16. Qd1 Qd3 17. Qxd3 d4) 11... Rf4?? { (Mate in 3 → -3.66) Lost forced checkmate sequence. Qh4+ was best. } (11... Qh4+ 12. Kd2 Qe1+ 13. Kc1 Qxd1#) 12. exd5?? { (-3.66 → Mate in 3) Checkmate is now unavoidable. Bf5 was best. } (12. Bf5 Rxe4 13. h4 e5 14. Qa4 c6 15. h5 exd4 16. Rg1 g6 17. hxg6+ Bxg1 18. Qh4 h5) 12... a5?? { (Mate in 3 → -5.08) Lost forced checkmate sequence. Qh4+ was best. } (12... Qh4+ 13. Kd2 Qe1+ 14. Kc2 Qxd1#) 13. b4?? { (-5.08 → Mate in 3) Checkmate is now unavoidable. Bf5 was best. } (13. Bf5 exf5) 13... a4? { (Mate in 3 → -9.94) Lost forced checkmate sequence. Qh4+ was best. } (13... Qh4+ 14. Kd2 Qe1+ 15. Kc1 Qxd1#) 14. Qc1? { (-9.94 → Mate in 3) Checkmate is now unavoidable. Rg1 was best. } (14. Rg1 g6 15. Rg5 h6 16. Bf1 Rg4 17. Bg2 e5 18. Na3 Bf5 19. Nb5 Qe7 20. Qb3+ axb3) 14... g5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qh4+ was best. } (14... Qh4+ 15. Kd2 Qe1+ 16. Kc2 Qxc1#) 15. Rg1?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Qc2 was best. } (15. Qc2 Kf8 16. Na3 Bxd4 17. Kf1 g4 18. Qd2 Qd3+ 19. Qxd3 Rf6 20. Rd1 Bd7 21. Nb5 Rg6) 15... Bc5?? { (Mate in 8 → 2.00) Lost forced checkmate sequence. Bxd4 was best. } (15... Bxd4 16. Qc2 Kf8 17. Kf1 c6 18. b5 cxb5 19. Rg4 Qb6 20. Qf5+ Rxf5 21. Ke1 Qf2+ 22. Kd1) 16. dxc5?? { (2.00 → Mate in 2) Checkmate is now unavoidable. bxc5 was best. } (16. bxc5) 16... a3 17. Rg4 Rxg4? { (Mate in 2 → -8.09) Lost forced checkmate sequence. Qd1+ was best. } (17... Qd1+ 18. Kf2 Qxf3#) 18. f4? { (-8.09 → Mate in 2) Checkmate is now unavoidable. Qc2 was best. } (18. Qc2 Qd3) 18... h5 19. fxg5 Qd3?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Qd2+ was best. } (19... Qd2+ 20. Kf1 Qf2#) 20. Kf2?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Qg5+ was best. } (20. Qg5+ Qg6 21. Qd8+ Qe8 22. Qf6 h4 23. Qg7#) 20... Qg3+ 21. Ke2 Qd3+ 22. Kf2 Qe2+ 23. Kg1 e5 24. Qg5+ Kf7 25. Qg7+ Ke6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qxh2# was best. } (25... Qxh2#) 26. Qf6+?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qxe5# was best. } (26. Qxe5#) 26... Kd5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qxh2# was best. } (26... Qxh2#) 27. Qxe5# { Game ends by variant rule. } 1-0