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[Event "rated Antichess game"] [Site "https://lichess.org/bsJgLhXX"] [Date "2025.01.22"] [White "VaibhavVN"] [Black "muhhenheheuhen"] [Result "1-0"] [GameId "bsJgLhXX"] [UTCDate "2025.01.22"] [UTCTime "01:16:16"] [WhiteElo "1421"] [BlackElo "1489"] [WhiteRatingDiff "+34"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... a6?? { (1.22 → 7.55) Blunder. e6 was best. } { [%eval 7.55] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxa6 { [%eval 6.46] } 2... Nxa6?? { (6.46 → Mate in 14) Checkmate is now unavoidable. bxa6 was best. } { [%eval #14] } (2... bxa6 3. Qg4 g6 4. Qxd7 Kxd7 5. Nc3 c6 6. b3 Bh6 7. Nge2) 3. b4 { [%eval #14] } 3... Nxb4 { [%eval #13] } 4. Qh5?? { (Mate in 13 → 1.13) Lost forced checkmate sequence. c4 was best. } { [%eval 1.13] } (4. c4 Nxa2 5. Rxa2 Rxa2 6. Qb3 Rxd2 7. Qxb7 Rxf2 8. Kxf2 Bxb7) 4... Rxa2 { [%eval 0.72] } 5. Qxf7?! { (0.72 → 0.00) Inaccuracy. Rxa2 was best. } { [%eval 0.0] } (5. Rxa2 Nxc2 6. Qxh7 Rxh7 7. Rxc2 Rxh2 8. Rxc7 Qxc7 9. Rxh2 Qxc1) 5... Nxc2? { (0.00 → 1.28) Mistake. Kxf7 was best. } { [%eval 1.28] } (5... Kxf7 6. Rxa2 Nxc2 7. Rxc2 g5 8. Rxc7 Qxc7 9. Bb2 Qxh2 10. Bxh8 Qxg1 11. Rxh7) 6. Qxg8 { [%eval 1.81] } 6... Rxg8 { [%eval 2.51] } 7. Rxa2 { [%eval 1.75] } 7... Nxe3 { [%eval 2.21] } 8. fxe3?? { (2.21 → 0.08) Blunder. dxe3 was best. } { [%eval 0.08] } (8. dxe3) 8... e6?! { (0.08 → 1.14) Inaccuracy. b5 was best. } { [%eval 1.14] } (8... b5 9. Ra4) 9. Ra3?? { (1.14 → Mate in 12) Checkmate is now unavoidable. Ra6 was best. } { [%eval #-12] } (9. Ra6 bxa6) 9... Bxa3 { [%eval #-12] } 10. Bxa3 { [%eval #-11] } 10... c5?? { (Mate in 11 → 0.55) Lost forced checkmate sequence. Qh4 was best. } { [%eval 0.55] } (10... Qh4 11. Bf8 Qxh2 12. Bxg7 Qxg2 13. Rxh7 Qxd2 14. Nxd2 Rxg7 15. Rxg7 d6 16. Rxc7) 11. Bxc5 { [%eval 0.53] } 11... Qb6?? { (0.53 → 3.12) Blunder. Qh4 was best. } { [%eval 3.12] } (11... Qh4) 12. Bxb6 { [%eval 2.72] } 12... Kd8?? { (2.72 → 8.27) Blunder. Kf7 was best. } { [%eval 8.27] } (12... Kf7 13. Bd8) 13. Bxd8 { [%eval 8.46] } 13... Rxd8 { [%eval 8.25] } 14. Ne2 { [%eval 8.18] } 14... h6 { [%eval 7.82] } 15. d3 { [%eval 8.23] } 15... b6 { [%eval 8.05] } 16. g3 { [%eval 8.07] } 16... Re8 { [%eval 8.07] } 17. Kd1 { [%eval 7.95] } 17... Rh8 { [%eval 6.93] } 18. Kd2 { [%eval 7.11] } 18... d6? { (7.11 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (18... g5 19. d4) 19. Kc2 { [%eval #12] } 19... e5 { [%eval #7] } 20. Nd4?? { (Mate in 7 → 7.00) Lost forced checkmate sequence. g4 was best. } { [%eval 7.0] } (20. g4 Bxg4 21. Kb3 Bxe2 22. Rg1 Bxd3 23. Rxg7 Bxb1 24. Ka2 Bxa2 25. Rg5 hxg5) 20... exd4 { [%eval 5.8] } 21. exd4 { [%eval 4.55] } 21... d5?? { (4.55 → Mate in 9) Checkmate is now unavoidable. Rd8 was best. } { [%eval #9] } (21... Rd8 22. Nd2) 22. Kc3 { [%eval #13] } 22... g6 { [%eval #6] } 23. Nd2 { [%eval #7] } 23... Ba6 { [%eval #6] } 24. Kb3 { [%eval #6] } 24... Bxd3 { [%eval #5] } 25. Ne4 { [%eval #7] } 25... Bxe4 { [%eval #4] } 26. Kb4 { [%eval #5] } 26... Bxh1 { [%eval #4] } 27. Kc4 { [%eval #5] } 27... dxc4 { [%eval #4] } 28. h3?? { (Mate in 4 → -0.59) Lost forced checkmate sequence. g4 was best. } { [%eval -0.59] } (28. g4 b5 29. g5 hxg5 30. h3 Rxh3 31. d5 Bxd5#) 28... Bd5?? { (-0.59 → 1.84) Blunder. h5 was best. } { [%eval 1.84] } (28... h5 29. d5 Bxd5 30. g4 hxg4 31. hxg4 Rh6 32. g5 c3 33. gxh6 c2 34. h7) 29. g4 { [%eval 0.82] } 29... Re8?? { (0.82 → Mate in 2) Checkmate is now unavoidable. Be6 was best. } { [%eval #2] } (29... Be6 30. d5) 30. h4?? { (Mate in 2 → -1.22) Lost forced checkmate sequence. g5 was best. } { [%eval -1.22] } (30. g5 hxg5 31. h4 gxh4#) 30... g5?? { (-1.22 → Mate in 1) Checkmate is now unavoidable. b5 was best. } { [%eval #1] } (30... b5 31. g5) 31. hxg5 { [%eval #1] } 31... hxg5# { Game ends by variant rule. } 1-0