FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/bXfVQEaP"]
[Date "2025.03.13"]
[White "Dy1ar"]
[Black "Elizaveta_567"]
[Result "0-1"]
[GameId "bXfVQEaP"]
[UTCDate "2025.03.13"]
[UTCTime "15:55:33"]
[WhiteElo "2186"]
[BlackElo "1801"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.26] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 4.96] } 8. Qxf3 { [%eval 4.95] } 8... Nd7 { [%eval 4.68] } 9. Qxf8 { [%eval 4.79] } 9... Nxf8 { [%eval 4.46] } 10. e4 { [%eval 4.71] } 10... Rh8 { [%eval 5.09] } 11. c4 { [%eval 4.94] } 11... h5 { [%eval 4.47] } 12. a4 { [%eval 4.47] } 12... Rh6 { [%eval 5.75] } 13. Ne2 { [%eval 5.27] } 13... Nh7 { [%eval 4.7] } 14. h3 { [%eval 4.98] } 14... Rc8 { [%eval 6.01] } 15. c5 { [%eval 6.08] } 15... Rb6?! { (6.08 → 9.08) Inaccuracy. g6 was best. } { [%eval 9.08] } (15... g6 16. a5) 16. cxb6 { [%eval 8.54] } 16... axb6 { [%eval 7.53] } 17. Nbc3 { [%eval 6.32] } 17... b5?! { (6.32 → 10.07) Inaccuracy. g5 was best. } { [%eval 10.07] } (17... g5 18. b4) 18. axb5 { [%eval 8.98] } 18... Ra8 { [%eval 10.23] } 19. Rxa8 { [%eval 9.13] } 19... c6 { [%eval 13.36] } 20. bxc6 { [%eval 11.85] } 20... Nf8 { [%eval 12.86] } 21. Rxf8 { [%eval 13.84] } 21... e6?! { (13.84 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #13] } (21... h4) 22. Rf6 { [%eval #15] } 22... gxf6 { [%eval #12] } 23. e5 { [%eval #12] } 23... fxe5 { [%eval #11] } 24. Nd5?? { (Mate in 11 → 3.90) Lost forced checkmate sequence. Nd1 was best. } { [%eval 3.9] } (24. Nd1 e4 25. Ne3 h4 26. c7 e5 27. Kd3 exd3 28. c8=Q dxe2 29. f4 exf4) 24... exd5 { [%eval 6.3] } 25. Nd4?? { (6.30 → 2.00) Blunder. Nf4 was best. } { [%eval 2.0] } (25. Nf4 exf4) 25... exd4 { [%eval 1.9] } 26. Kd1 { [%eval 2.0] } 26... h4? { (2.00 → 3.45) Mistake. d3 was best. } { [%eval 3.45] } (26... d3 27. h4 d4 28. c7 d2 29. Bxd2 d3 30. Kc2 dxc2 31. Bb4 c1=K 32. Bc5) 27. f4? { (3.45 → 1.85) Mistake. Ke1 was best. } { [%eval 1.85] } (27. Ke1 d3) 27... d3 { [%eval 1.0] } 28. f5 { [%eval 1.33] } 28... d2 { [%eval 1.21] } 29. Kxd2? { (1.21 → 0.00) Mistake. Bxd2 was best. } { [%eval 0.0] } (29. Bxd2 d4) 29... d4 { [%eval 0.0] } 30. Kd1 { [%eval 0.0] } 30... d3 { [%eval 0.0] } 31. Ke2 { [%eval 0.0] } 31... dxe2 { [%eval 0.0] } 32. b4 { [%eval 0.0] } 32... e1=N?? { (0.00 → Mate in 6) Checkmate is now unavoidable. e1=B was best. } { [%eval #6] } (32... e1=B 33. c7 Bxb4 34. Bd2 Bxd2 35. f6 Bb4 36. f7 Bc5 37. c8=B Bf8 38. Bg4) 33. f6?? { (Mate in 6 → 1.74) Lost forced checkmate sequence. Be3 was best. } { [%eval 1.74] } (33. Be3 Nf3 34. Bd4 Nxd4 35. f6 Nxc6 36. f7 Nxb4 37. f8=Q Na6 38. Qb8 Nxb8#) 33... Ng2?? { (1.74 → 5.83) Blunder. Nf3 was best. } { [%eval 5.83] } (33... Nf3 34. Bg5 Nxg5 35. c7 Nxh3 36. f7 Nf4 37. f8=R Ng6 38. Rf7 h3 39. c8=K) 34. Bf4?? { (5.83 → 1.84) Blunder. Bb2 was best. } { [%eval 1.84] } (34. Bb2 Nf4 35. f7 Nxh3 36. b5 Nf4 37. f8=N Nh5 38. b6 Nf6 39. Bxf6 h3) 34... Nxf4 { [%eval 1.66] } 35. c7 { [%eval 1.86] } 35... Nxh3 { [%eval 1.71] } 36. c8=R?? { (1.71 → 0.00) Blunder. f7 was best. } { [%eval 0.0] } (36. f7 Nf4 37. f8=R Ng6 38. Rf7 h3 39. b5 Nf8 40. Rxf8 h2 41. c8=K h1=N) 36... Nf4?! { (0.00 → 0.89) Inaccuracy. Nf2 was best. } { [%eval 0.89] } (36... Nf2 37. f7 h3 38. b5 h2 39. f8=N h1=R 40. Rb8 Rc1 41. b6 Rf1 42. Nd7) 37. f7 { [%eval 1.92] } 37... h3 { [%eval 0.85] } 38. b5?! { (0.85 → 0.00) Inaccuracy. f8=N was best. } { [%eval 0.0] } (38. f8=N Ne2) 38... h2 { [%eval 0.0] } 39. b6 { [%eval 0.0] } 39... h1=B?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Ng6 was best. } { [%eval #3] } (39... Ng6 40. Rf8 Nxf8 41. b7 Ng6 42. b8=N Nf4 43. f8=B Nh3 44. Nd7 Nf2 45. Bh6) 40. f8=B?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. b7 was best. } { [%eval #-2] } (40. b7 Bxb7 41. f8=N Bxc8 42. Ne6 Nxe6#) 40... Bc6 { [%eval #-2] } 41. Rxc6 { [%eval #-1] } 41... Ne6 { [%eval #-1] } 42. Rxe6# { Game ends by variant rule. } 0-1
