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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/bSLmBrYG"] [Date "2023.04.28"] [White "BogdanDetkov"] [Black "Bog_hs"] [Result "1-0"] [GameId "bSLmBrYG"] [UTCDate "2023.04.28"] [UTCTime "15:16:10"] [WhiteElo "1377"] [BlackElo "1701"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6?! { (0.00 → 0.70) Inaccuracy. Nh6 was best. } { [%eval 0.7] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?! { (0.70 → 0.00) Inaccuracy. Nh3 was best. } { [%eval 0.0] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6) 2... b6 { [%eval 0.34] } 3. a3? { (0.34 → -1.06) Mistake. Nh3 was best. } { [%eval -1.06] } (3. Nh3 Na6 4. b4 Nxb4 5. c3 Nxa2 6. Rxa2 Ba6 7. Rxa6 b5) 3... Bh6?? { (-1.06 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (3... e6 4. c4) 4. Bh3?? { (Mate in 16 → -2.08) Lost forced checkmate sequence. Bg2 was best. } { [%eval -2.08] } (4. Bg2 Bxd2 5. Bxa8 Bxc1 6. Qxd7 Qxd7 7. Bb7 Bxb7 8. e3 Bxh1 9. Nf3 Bxf3 10. e4 Bxe4) 4... Bxd2 { [%eval -2.09] } 5. Bxd7 { [%eval -2.21] } 5... Bxd7 { [%eval -2.44] } 6. Bxd2?? { (-2.44 → Mate in 14) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-14] } (6. Kxd2 Ba4) 6... Bh3?? { (Mate in 14 → -0.92) Lost forced checkmate sequence. Nh6 was best. } { [%eval -0.92] } (6... Nh6 7. Bxh6 Ba4 8. bxa4 Qxd1 9. Kxd1 b5 10. axb5 Nc6 11. bxc6 Kd7 12. cxd7 g5 13. Bxg5) 7. Nxh3 { [%eval -1.02] } 7... Qxd2 { [%eval -1.07] } 8. Qxd2 { [%eval -1.21] } 8... g5?? { (-1.21 → 1.46) Blunder. Kd7 was best. } { [%eval 1.46] } (8... Kd7 9. Qxd7) 9. Qxg5 { [%eval 1.53] } 9... a5?? { (1.53 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } { [%eval #12] } (9... Nh6 10. Qxe7 Kxe7 11. Kd2 Rf8 12. Kc3 Ng8 13. Nd2 Kd6 14. Rad1 Ne7 15. f4 Na6 16. Kb4) 10. Qxg8 { [%eval #12] } 10... Rxg8 { [%eval #11] } 11. Ng5 { [%eval #11] } 11... Rxg5 { [%eval #10] } 12. g4 { [%eval #10] } 12... Rxg4 { [%eval #9] } 13. Rg1 { [%eval #9] } 13... Rxg1 { [%eval #8] } 14. Ra2 { [%eval #8] } 14... Rxe1 { [%eval #7] } 15. a4 { [%eval #7] } 15... Rxe2 { [%eval #6] } 16. Ra1 { [%eval #6] } 16... Rxf2 { [%eval #5] } 17. Ra3 { [%eval #6] } 17... Rxc2 { [%eval #5] } 18. Ra2?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Ra1 was best. } { [%eval #-9] } (18. Ra1 Rxh2 19. Nd2 Rxd2 20. b4 axb4 21. Rb1 Rxa4 22. Rxb4 Rxb4#) 18... Rxa2?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #4] } (18... Rxh2 19. Rxh2 Kd7 20. Rxh7 Kc8 21. Rxf7 Kb7 22. Rxe7 Nd7 23. Rxd7 c5 24. Rxb7 Rg8 25. Rxb6) 19. Nd2?? { (Mate in 4 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (19. b4 axb4 20. h3 R2xa4 21. Nc3 bxc3 22. h4 Rxh4#) 19... Rxd2?! { (Mate in 14 → -11.52) Lost forced checkmate sequence. Rxa4 was best. } { [%eval -11.52] } (19... Rxa4 20. bxa4 Nc6 21. Nb3 Kf8 22. Nxa5 Nxa5 23. h3 b5 24. axb5 Ra6 25. bxa6 Nb7 26. axb7) 20. b4 { [%eval #-15] } 20... Rxh2?? { (Mate in 15 → Mate in 1) Lost forced checkmate sequence. axb4 was best. } { [%eval #1] } (20... axb4 21. a5 Rxa5 22. h4 Ra4 23. h5 Kf8 24. h6 Kg7 25. hxg7 f5 26. g8=K Rd6 27. Kxh7) 21. bxa5 { [%eval #1] } 21... bxa5# { Game ends by variant rule. } 1-0