FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/bO32hkwo"]
[Date "2025.02.24"]
[White "CristoferBarboza10"]
[Black "Valentyn_Bodnaryuk"]
[Result "1-0"]
[GameId "bO32hkwo"]
[UTCDate "2025.02.24"]
[UTCTime "19:06:53"]
[WhiteElo "1299"]
[BlackElo "1319"]
[WhiteRatingDiff "+36"]
[BlackRatingDiff "-20"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -3.28] } 2. h4 { [%eval -1.43] } 2... Bxa3 { [%eval -2.42] } 3. bxa3 { [%eval -2.39] } 3... Qxh4 { [%eval -2.45] } 4. Rxh4 { [%eval -2.28] } 4... Nh6?? { (-2.28 → 2.08) Blunder. Ne7 was best. } { [%eval 2.08] } (4... Ne7 5. Rxh7) 5. Rxh6 { [%eval 1.76] } 5... gxh6 { [%eval 1.84] } 6. Nh3?! { (1.84 → 0.83) Inaccuracy. c4 was best. } { [%eval 0.83] } (6. c4 b5) 6... d5?? { (0.83 → Mate in 13) Checkmate is now unavoidable. Na6 was best. } { [%eval #13] } (6... Na6 7. Ng5) 7. Ng5 { [%eval #13] } 7... hxg5 { [%eval #12] } 8. f4 { [%eval #12] } 8... gxf4 { [%eval #11] } 9. g3 { [%eval #11] } 9... fxg3 { [%eval #10] } 10. Kf2 { [%eval #12] } 10... gxf2 { [%eval #11] } 11. Qe1?? { (Mate in 11 → -4.67) Lost forced checkmate sequence. e4 was best. } { [%eval -4.67] } (11. e4 dxe4 12. d4 exd3 13. cxd3 b5 14. Qe1 fxe1=Q 15. Ra2 Qxc1 16. Rc2 Qxa3) 11... fxe1=Q { [%eval -3.55] } 12. Bb2?? { (-3.55 → Mate in 12) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-12] } (12. Ra2 Qxd2) 12... Qxe2 { [%eval #-12] } 13. Bxe2 { [%eval #-10] } 13... d4 { [%eval #-10] } 14. Bxd4 { [%eval #-9] } 14... e5?? { (Mate in 9 → -2.49) Lost forced checkmate sequence. a5 was best. } { [%eval -2.49] } (14... a5 15. Bxh8 b5 16. Bxb5 h6 17. Bxe8 Ra6 18. Bxf7 e5 19. Bxe5 Bg4 20. Bxc7) 15. Bxa7 { [%eval -2.09] } 15... Rxa7 { [%eval -1.29] } 16. Ba6?? { (-1.29 → -3.74) Blunder. d4 was best. } { [%eval -3.74] } (16. d4 exd4 17. Bd3 Rxa3 18. Bxh7 Rxh7 19. Rxa3 d3 20. cxd3 Na6 21. Rxa6 bxa6) 16... Rxa6 { [%eval -3.88] } 17. d4?? { (-3.88 → Mate in 10) Checkmate is now unavoidable. c3 was best. } { [%eval #-10] } (17. c3 Rxa3) 17... Rxa3?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. exd4 was best. } { [%eval #3] } (17... exd4 18. Nc3 Rxa3 19. Rxa3 dxc3 20. Rxc3 c5 21. Rxc5 Nd7 22. Rxc8 Ke7 23. Rxh8) 18. dxe5 { [%eval #4] } 18... Rxa1 { [%eval #3] } 19. e6 { [%eval #5] } 19... fxe6 { [%eval #2] } 20. Na3 { [%eval #2] } 20... Rxa3 { [%eval #1] } 21. c3 { [%eval #1] } 21... Rxc3# { Game ends by variant rule. } 1-0