- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/bF8WzIGk"] [Date "2024.08.04"] [White "OXXOOXXO"] [Black "NOT_YOUR_FATHER"] [Result "0-1"] [GameId "bF8WzIGk"] [UTCDate "2024.08.04"] [UTCTime "12:51:49"] [WhiteElo "2018"] [BlackElo "1716"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.39] } 3. Bxd7 { [%eval 0.33] } 3... Kxd7?! { (0.33 → 0.89) Inaccuracy. Bxd7 was best. } { [%eval 0.89] } (3... Bxd7 4. Nh3 Nh6 5. Ng5 Qxg5 6. Rf1 Qxg2 7. Qh5 Qxh2 8. Qxf7) 4. b4 { [%eval 0.51] } 4... Bxb4 { [%eval 0.66] } 5. Qh5 { [%eval 0.63] } 5... Bxd2 { [%eval 0.64] } 6. Kxd2 { [%eval 0.58] } 6... Qh4 { [%eval 0.14] } 7. Qxh4?? { (0.14 → -2.61) Blunder. Qxh7 was best. } { [%eval -2.61] } (7. Qxh7 Qxf2 8. Qxg7 Rxh2 9. Qxg8 Qxg1 10. Qxc8 Kxc8 11. Rxg1 Rxg2 12. Rxg2 Nc6) 7... h5?? { (-2.61 → Mate in 12) Checkmate is now unavoidable. g6 was best. } { [%eval #12] } (7... g6 8. Qxh7 Rxh7 9. h3 Rxh3 10. gxh3 Nh6 11. Ne2 Nc6 12. Nbc3 Nd4 13. Nxd4) 8. Qxh5 { [%eval #13] } 8... Rxh5 { [%eval #12] } 9. Ke1?? { (Mate in 12 → -0.20) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.2] } (9. Bb2 Rxh2 10. Bxg7 Rxh1 11. a4 Rxg1 12. Nc3 Rxg2 13. Bf6 Nxf6 14. Ra3 Rxf2) 9... Rxh2 { [%eval -0.18] } 10. Rxh2 { [%eval 0.0] } 10... Nh6?? { (0.00 → 3.17) Blunder. Nc6 was best. } { [%eval 3.17] } (10... Nc6 11. Nd2 Nd4 12. exd4 c5 13. dxc5 Kd6 14. cxd6 Bd7 15. Rh6 gxh6 16. Nh3) 11. Rxh6 { [%eval 2.73] } 11... gxh6 { [%eval 2.61] } 12. Nh3?! { (2.61 → 1.67) Inaccuracy. Bd2 was best. } { [%eval 1.67] } (12. Bd2 Ke7 13. Nc3 Nd7 14. g3 Kf6 15. Kf1 Ke5 16. Ne4 Kxe4 17. Rd1 Kxe3) 12... Nc6 { [%eval 1.64] } 13. Ng5?? { (1.64 → -1.15) Blunder. Kd2 was best. } { [%eval -1.15] } (13. Kd2 Rb8) 13... hxg5 { [%eval -1.13] } 14. e4?? { (-1.13 → Mate in 8) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-8] } (14. Nd2 a5 15. Ke2 g4 16. Kd3 Rb8 17. Bb2 Rxb2 18. Rh1 Rxc2 19. Kxc2 e5) 14... Kd8 { [%eval #-8] } 15. Bxg5 { [%eval #-7] } 15... Na5 { [%eval #-7] } 16. Bxd8 { [%eval #-6] } 16... a6 { [%eval #-7] } 17. Bxc7 { [%eval #-6] } 17... Ra7?? { (Mate in 6 → 1.39) Lost forced checkmate sequence. Nb3 was best. } { [%eval 1.39] } (17... Nb3 18. axb3 Rb8 19. Bxb8 e5 20. Bxe5 a5 21. Rxa5 f6 22. Bxf6 Ba6 23. Rxa6#) 18. Bxa5 { [%eval 2.0] } 18... Rc7 { [%eval 3.05] } 19. Bxc7 { [%eval 0.65] } 19... e5 { [%eval 0.88] } 20. Bxe5 { [%eval 1.3] } 20... f6? { (1.30 → 2.90) Mistake. Bh3 was best. } { [%eval 2.9] } (20... Bh3 21. gxh3 f5 22. exf5 a5 23. Nd2 a4 24. h4 a3 25. Bb2 axb2 26. h5) 21. Bxf6 { [%eval 3.9] } 21... Bh3?? { (3.90 → Mate in 15) Checkmate is now unavoidable. Bf5 was best. } { [%eval #15] } (21... Bf5 22. exf5 a5 23. g4 a4 24. Nd2 a3 25. Bb2 axb2 26. g5 bxa1=K 27. f4) 22. gxh3 { [%eval #15] } 22... a5 { [%eval #14] } 23. Nd2?? { (Mate in 14 → 4.58) Lost forced checkmate sequence. Ke2 was best. } { [%eval 4.58] } (23. Ke2 a4 24. Nd2 a3 25. Bb2 axb2 26. h4 bxa1=K 27. h5 Kxa2 28. Nb1 Kxb1) 23... a4 { [%eval 5.73] } 24. Rb1?? { (5.73 → Mate in 2) Checkmate is now unavoidable. h4 was best. } { [%eval #-2] } (24. h4 a3) 24... a3 { [%eval #-2] } 25. Rb2 { [%eval #-1] } 25... axb2 { [%eval #-1] } 26. Bxb2# { Game ends by variant rule. } 0-1