FEN
[Event "Bullet Antichess Arena"]
[Site "https://lichess.org/b0UqYXDe"]
[Date "2024.04.02"]
[White "FelixZon"]
[Black "Ankabananka"]
[Result "1-0"]
[GameId "b0UqYXDe"]
[UTCDate "2024.04.02"]
[UTCTime "18:04:23"]
[WhiteElo "1611"]
[BlackElo "2052"]
[WhiteRatingDiff "+21"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "45+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.24] } 1... e6 { [%eval 0.22] } 2. Ba6 { [%eval 0.0] } 2... Nxa6 { [%eval 0.0] } 3. b4 { [%eval -0.09] } 3... Bxb4 { [%eval 0.0] } 4. d3?? { (0.00 → Mate in 22) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-22] } (4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5 7. Qxg5 c6 8. Qxg7 d6) 4... Bxe1 { [%eval #-17] } 5. Qxe1 { [%eval -12.53] } 5... Nb4 { [%eval #-16] } 6. Qxb4 { [%eval #-17] } 6... c5?? { (Mate in 17 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (6... b5 7. Qxb5 Qe7 8. Qxd7 Bxd7 9. c4 Qb4 10. Nd2 Qxc4 11. dxc4 Bb5 12. cxb5 c5 13. bxc6) 7. Qxb7 { [%eval #11] } 7... Bxb7 { [%eval #10] } 8. g4 { [%eval #10] } 8... Bxh1 { [%eval #9] } 9. Nf3 { [%eval #9] } 9... Bxf3 { [%eval #8] } 10. h4 { [%eval #10] } 10... Bxg4 { [%eval #8] } 11. h5?? { (Mate in 8 → -2.74) Lost forced checkmate sequence. Nc3 was best. } { [%eval -2.74] } (11. Nc3 Qxh4 12. f3 Bxf3 13. Ne2 Bxe2 14. c3 Bxd3 15. Rb1 Bxb1 16. a4 Qxa4 17. Ba3 Qxa3) 11... Bxh5 { [%eval -3.16] } 12. f3?? { (-3.16 → -7.26) Blunder. Bd2 was best. } { [%eval -7.26] } (12. Bd2 Qa5) 12... Bxf3 { [%eval -5.97] } 13. e4 { [%eval -7.71] } 13... Bxe4 { [%eval -8.37] } 14. dxe4 { [%eval -7.1] } 14... Qg5 { [%eval -6.36] } 15. Bxg5 { [%eval -6.31] } 15... Ne7 { [%eval -5.89] } 16. Bxe7 { [%eval -5.69] } 16... Kxe7 { [%eval -4.81] } 17. a3? { (-4.81 → -10.48) Mistake. a4 was best. } { [%eval -10.48] } (17. a4 c4) 17... e5 { [%eval -9.29] } 18. Nd2? { (-9.29 → Mate in 9) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-9] } (18. Ra2 h5) 18... c4 { [%eval #-9] } 19. Nxc4 { [%eval #-8] } 19... Kd8?! { (Mate in 8 → -11.12) Lost forced checkmate sequence. Rhe8 was best. } { [%eval -11.12] } (19... Rhe8 20. Nxe5 d5 21. exd5 Kd7 22. Nxd7 Re1 23. Rxe1 Rf8 24. Nxf8 a5 25. Nxh7 g5 26. Nxg5) 20. Nxe5 { [%eval -7.9] } 20... d6?? { (-7.90 → -3.50) Blunder. Rb8 was best. } { [%eval -3.5] } (20... Rb8 21. Nxd7) 21. Nxf7 { [%eval -4.0] } 21... Ke8? { (-4.00 → -2.21) Mistake. Rb8 was best. } { [%eval -2.21] } (21... Rb8 22. Nxd8) 22. Nxd6 { [%eval -2.43] } 22... Kf7 { [%eval -2.46] } 23. Nxf7 { [%eval -3.1] } 23... a5?? { (-3.10 → 0.89) Blunder. Rhb8 was best. } { [%eval 0.89] } (23... Rhb8 24. Nh8 Rxh8 25. e5 h5 26. c4 h4 27. e6 Rab8 28. Rc1 g5 29. c5 g4 30. c6) 24. Nxh8 { [%eval 1.11] } 24... Rxh8 { [%eval 1.37] } 25. Rf1? { (1.37 → 0.00) Mistake. e5 was best. } { [%eval 0.0] } (25. e5) 25... h5 { [%eval 0.36] } 26. Rf6?? { (0.36 → -4.89) Blunder. c4 was best. } { [%eval -4.89] } (26. c4 g5) 26... gxf6 { [%eval -4.59] } 27. e5 { [%eval -3.87] } 27... fxe5 { [%eval -3.16] } 28. c4 { [%eval -3.87] } 28... a4 { [%eval -3.95] } 29. c5 { [%eval -5.51] } 29... Rb8?? { (-5.51 → 0.00) Blunder. h4 was best. } { [%eval 0.0] } (29... h4) 30. c6 { [%eval 0.07] } 30... Rb5?? { (0.07 → Mate in 13) Checkmate is now unavoidable. Rd8 was best. } { [%eval #13] } (30... Rd8 31. c7) 31. c7 { [%eval #13] } 31... Rd5 { [%eval #5] } 32. c8=R { [%eval #5] } 32... Rc5 { [%eval #4] } 33. Rxc5 { [%eval #4] } 33... h4 { [%eval #3] } 34. Rxe5 { [%eval #3] } 34... h3 { [%eval #2] } 35. Rg5 { [%eval #2] } 35... h2 { [%eval #1] } 36. Rg1 { [%eval #1] } 36... hxg1=Q# { Game ends by variant rule. } 1-0