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[Event "Club AguiJon Arena"] [Site "https://lichess.org/auApgCuT"] [Date "2022.11.22"] [White "maite64"] [Black "CesarAguijon"] [Result "1-0"] [UTCDate "2022.11.22"] [UTCTime "23:43:43"] [WhiteElo "1182"] [BlackElo "1320"] [WhiteRatingDiff "+45"] [BlackRatingDiff "-36"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e5?? { (1.30 → 5.96) Blunder. e6 was best. } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. f4?? { (5.96 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } (2. Ba6 bxa6 3. Qh5 Qg5 4. Qxg5 Be7 5. Qxg7 Bd8 6. Qxh7 Rxh7) 2... exf4 3. exf4 Qg5 4. fxg5 Ba3 5. bxa3 Nf6?? { (Mate in 11 → 2.72) Lost forced checkmate sequence. b5 was best. } (5... b5 6. Bxb5 d5 7. Bxe8 Ne7 8. Bxf7 Nf5 9. Bxd5 Nc6 10. Bxc6) 6. gxf6 gxf6 7. Ba6 bxa6 8. d3 a5 9. Bg5? { (3.00 → 1.53) Mistake. Nf3 was best. } (9. Nf3 Ke7 10. Nbd2 Ke6 11. Kf2 Re8 12. Qf1 Kd6 13. Ne5 Rxe5 14. Ke1 Rxe1 15. Qxf6 Rxc1) 9... fxg5 10. Qg4 f5? { (1.30 → 3.07) Mistake. Ke7 was best. } (10... Ke7 11. Qxd7) 11. Qxf5 Kf7?? { (2.61 → Mate in 18) Checkmate is now unavoidable. Rg8 was best. } (11... Rg8) 12. Qxh7 Rxh7 13. h4?? { (Mate in 18 → 3.14) Lost forced checkmate sequence. Nf3 was best. } (13. Nf3 Rxh2 14. Nxg5 Rxg2 15. Nxf7 Rxc2 16. a4 Rxa2 17. Rxa2 Na6 18. Nd6 cxd6 19. Re2 d5) 13... Rxh4 14. Rxh4 gxh4 15. g3?? { (2.69 → 0.07) Blunder. Nh3 was best. } (15. Nh3 Na6 16. Ke2 c6 17. a4 Nc7 18. Na3 Nb5 19. Nxb5 cxb5 20. axb5 a6 21. bxa6 Rxa6) 15... hxg3 16. Kf2?? { (-0.23 → -4.90) Blunder. Nf3 was best. } (16. Nf3 g2) 16... gxf2 17. Nc3?? { (-4.55 → Mate in 7) Checkmate is now unavoidable. Nf3 was best. } (17. Nf3) 17... fxg1=K 18. Rxg1 Kg7 19. Rxg7 Ba6?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. d6 was best. } (19... d6 20. Rxc7 a6 21. Rxc8 Ra7 22. Rxb8 d5 23. Nxd5 Rc7 24. Nxc7 a4 25. Nxa6#) 20. Rxd7 Nxd7 21. Nb5 Bxb5 22. a4?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. c3 was best. } (22. c3 Bxd3 23. c4 Bxc4 24. a4 Bxa2#) 22... Bxd3 23. cxd3 Rh8 24. a3 Rh5 25. d4 Rc5?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Rh8 was best. } (25... Rh8 26. d5 c6 27. dxc6 Re8 28. cxd7 a6 29. dxe8=K#) 26. dxc5 Nxc5# { Game ends by variant rule. } 1-0