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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/agRVhnfk"] [Date "2024.05.17"] [White "Supercaju"] [Black "ILikeEatingChips"] [Result "0-1"] [UTCDate "2024.05.17"] [UTCTime "03:31:19"] [WhiteElo "1437"] [BlackElo "1720"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... b5 2. Bxb5 f5?? { (Mate in 15 → -0.25) Lost forced checkmate sequence. Nf6 was best. } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxf7 Nc4 7. Bxc4) 3. Bxd7?? { (-0.25 → Mate in 14) Checkmate is now unavoidable. exf5 was best. } (3. exf5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7 Bxd7) 3... Qxd7?? { (Mate in 14 → 2.35) Lost forced checkmate sequence. fxe4 was best. } (3... fxe4 4. Bxe8 Qxd2 5. Bxd2 Nc6 6. Bxc6 e5 7. Bxe4 h6 8. Bxa8) 4. exf5 Qxd2?? { (2.18 → Mate in 13) Checkmate is now unavoidable. Qxf5 was best. } (4... Qxf5) 5. Qxd2 Bxf5 6. Qh6?? { (Mate in 12 → -0.15) Lost forced checkmate sequence. Qd4 was best. } (6. Qd4 Bxc2 7. Qxa7 Rxa7 8. b3 Bxb1 9. Rxb1 Rxa2 10. Kd1 Rxf2 11. h4 Rxg2) 6... Bxc2?? { (-0.15 → 11.98) Blunder. gxh6 was best. } (6... gxh6 7. Bxh6 Bxc2 8. Bxf8 Kxf8 9. Ke2 Bxb1 10. Rxb1 e6 11. Kf3 Ne7 12. Kg4) 7. Qxh7 Bxb1? { (8.30 → Mate in 11) Checkmate is now unavoidable. Bxh7 was best. } (7... Bxh7 8. Bh6) 8. Qxb1?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Qxh8 was best. } (8. Qxh8 Bxa2 9. Qxg8 Bxg8 10. Rxa7 Rxa7 11. b3 Bxb3 12. Kd1 Bxd1 13. Ba3 Rxa3) 8... Rxh2 9. Rxh2 g6 10. Qxg6 a5?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Kd7 was best. } (10... Kd7 11. Qxg8 e5 12. Qxf8 Na6 13. Qxa8 Ke6 14. Qxa7 c6 15. Qxa6 Kf5 16. Qxc6) 11. Qxe8 e5 12. Qxb8 Rxb8 13. Rh6?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. b4 was best. } (13. b4 axb4 14. Ba3 bxa3 15. Rb1 Rxb1 16. Ne2 Rxe1 17. Nc1 Rxc1 18. f4 exf4) 13... Rxb2 14. Bxb2 Bxh6 15. Bxe5 Nf6?? { (Mate in 4 → 1.59) Lost forced checkmate sequence. Ne7 was best. } (15... Ne7 16. Bxc7 Nd5 17. Bxa5 Nb4 18. Bxb4 Bc1 19. Rxc1#) 16. Bxc7?? { (1.59 → Mate in 3) Checkmate is now unavoidable. Bxf6 was best. } (16. Bxf6 Bc1) 16... Nd5 17. Bxa5 Nb4 18. Bxb4 Bd2 19. Kxd2# { Game ends by variant rule. } 0-1